Preseason Changes Changed Too Much at Once
I was originally going to post this as a comment, but... decided a post would be more appropriate.
Even if this is the issue (Related to preseason balancing and releasing a patch that has expected problems to test and pick problems apart.) with allowing the game to be in this state, I can say many people on my friends list (And I have a couple hundred) are very dissatisfied with the patch. (While most of my friends are bronze and silver, there's a few gold, plat, and diamond as well) Almost unanimously crying out about AP'ers being weaker in general, many are saying fighters are also significantly weaker, even the juggernauts ironically, and in general, people aren't enjoying the game anymore. Riot... it's okay to throw out unbalanced stuff to see what it does to the game in small quantities... that was the whole point of release yasuo, release zed, release (insert any champ except
here)... and even for item changes, it's okay to do a little at a time... but when you do this thing where several champs are reworked in a patch, tons of items for those reworked champs are updated, added to the game, and the primary counter to those champs are suddenly nerfed... you created chaos. The tank meta was healthier than this is...
What happened to AD Carries being Late game CARRIES and not this weird early bird snowballer?