Just checking out how the subclasses work

Mílhoton·6/8/2017, 3:56:36 PM·3 votes·226 views

I know this is a bit slowpoke, but i just wanted to be sure if this is how the subclasses are meant to work:

item 3193 Vanguards are tanks that push foward to break the enemy "wall" so their team can murder the enemy marksmen.

item 3109 Wardens are tanks that protect their marksman so they can outlive the enemy marksmen.

item 3053 Juggernauts are fighters that slowly and steadly murder everyone that stands betwen them and the enemy marksmen.

item 3812 Divers are fighters that dive deep into the enemy team to murder the enemy marksmen.

item 3814 Assassins are slayers that have the ability murder the enemy marksmen before the teamfight begin.

item 3078 Skirmishers are slayers with hight sustained damage that clean up the low-hp enemies before murdering the enemy marksmen.

item 3152 Burst Mages are mages that can murder the enemy marksmen before they can flash away.

item 3030 Battle Mages are mages that actually have to step into the team fight in order to murder the enemy marksmen.

item 3165 Artillery are mages that can murder the enemy marksmen from the back-line.

item 3174 Enchanters are the controllers that enhance the power of their own marksmen so they can outlive the enemy marksmen.

item 3690 Catchers are controllers that isolate the enemy marksmen from their team in order to get them murdered.

item 1055 Marksmen are the guys/gals that, if they survived long enough, duel the enemy marksmen after the teamfight is over and everybody else is dead.

item 3056 Unique Playstyle Champs are the ones that use a different play-pattern from above to murder the enemy marksmen.

Is that right?

1 Comments

Doctor Jarvis6/8/2017, 3:57:59 PM3 votes

Are you implying that everyone is worried about the ranged, sustained damage threats in the game?