Ziggs has become trash now... Perhaps it is time to finally give him buffs that he deserves?

Colton147··3 votes·1,703 views

As the title says...

Ziggs is currently sitting at a 47%-49% win rate. http://na.op.gg/champion/ziggs/statistics/mid http://champion.gg/champion/Ziggs/Middle?league=

As a level 7 Ziggs, it is sad to see him below a 50% win rate and could use some compensation buffs to get his win rate above 50%.

Q: Bouncing Bomb

Damage increased from 75/120/165/210/255 to 90/130/170/210/250 plus 4% of the target's maximum health

New Effect Now restores 4% of Ziggs maximum mana upon killing a minion, large minion (Cannon/Siege), monster, large monster, enemy champion, or epic monster with Bouncing Bomb; killing multiple restores more mana, up to a maximum of 16%

E: Hexplosive Minefield

Slow increased from 20/25/30/35/40% to 50% all ranks

Damage increased from 40/65/90/115/140 to 65/95/115/140/175

7 Comments

Dark Nephthys1 votes

Ziggs might be in a weakish state but those buffs would be insane, though I'm pretty sure you just randomly came up with random change ideas and weren't serious with these buff ideas. And if you weren't joking with these, his problems isn't really his mana management so that just seemed really off...and if mana was his problem, it's just increase his base mana or reduce a little mana off of some of his abilities and not some crazy mana refund system.

What he might need would be a small buff to his Passive (against enemies and not structure), and maybe an increase to the slow of his minefield (but reduce the duration to compensate). Something like a small base numbers increase (and maybe 10%) to Ziggs passive, and the slow to increase to 30%/35/40/45/50% and the duration to go down to 8 seconds if needed (10 Second duration on minefield is a bit to much)

iPooUnicorns1 votes

Riot decided he wasn't allowed to be played bot lane, even though they want to open up bot lane diversity. [zombie-brand-mindblown]

k wìx1 votes

Ziggs is going to be fucked by the mana changes, so I foresee buffs from him down the road.

I see really rough games for every major 'long-distance poke/clear' style champion in general, honestly. And they generally are awful in pro-games. Yet another reason why Riots balancing decisions are so off the mark. Xerath Ziggs Velkoz Lux

Are really hard to play in extended team fights where you don't have much mana.

It really boils down to the nature of poke, you expend a large sum of mana at the CHANCE to hurt someone a minor amount or clear a wave. It's just not going to be worth it anymore.

HP Crookshanks1 votes

I think Ziggs' main problem is that his skills are too unreliable. His Q is really easy to dodge and his other skills are too slow. A radius buff to his Q or faster and more reliable W would be nice.

ZJD1231 votes

i upvote every colton post

Yago1 votes

{quoted}

As the title says...

Ziggs is currently sitting at a 47%-49% win rate. http://na.op.gg/champion/ziggs/statistics/mid http://champion.gg/champion/Ziggs/Middle?league=

As a level 7 Ziggs, it is sad to see him below a 50% win rate and could use some compensation buffs to get his win rate above 50%.

Q: Bouncing Bomb

Damage increased from 75/120/165/210/255 to 90/130/170/210/250 plus 4% of the target's maximum health

New Effect Now restores 4% of Ziggs maximum mana upon killing a minion, large minion (Cannon/Siege), monster, large monster, enemy champion, or epic monster with Bouncing Bomb; killing multiple restores more mana, up to a maximum of 16%

E: Hexplosive Minefield

Slow increased from 20/25/30/35/40% to 50% all ranks

Damage increased from 40/65/90/115/140 to 65/95/115/140/175

Ziggs' Q reliably kills caster minions at level 9. How much mana does Ziggs Q cost? 70. How many caster minions are there in each wave? 3. How much mana does Ziggs have at level 9? 700. What's 12% of 700? 84. Ziggs would /gain/ 14 mana every single time he cast Q on the caster minions. If you factor in Doran's Ring's mana restoration passive he'd gain an additional 12 mana. That change would give Ziggs literally infinite mana. And that's without accounting for what would happen if he were to purchase Tear of the Goddess, Luden's Echo, Rod of Ages, etc.

Increasing his E damage from 40 to 65 at rank 1 would mean directly casting it on an enemy champion would deal a minimum of 117 damage, since you're guaranteed to trigger at least 3 mines if Ziggs places it directly on top of you, and it wouldn't be uncommon for it to deal 143 or more when combined with his W. That's disgustingly broken for a first rank ability. Increasing the base damage on E to 175 at maximum rank would deal a minimum of 315 base damage. Again, that's disgusting. For comparison, Lux's E does 240 damage at max rank. And that's just accounting for the damage. You also want to increase the slow of the first rank by 150%.

Why do you assume a champion's power is determined or measured by their win rate? Because it isn't and never has been. Some of the most overpowered champions in League have had laughably low winrates, and some of the weakest champions have had some of the highest winrates.

That 0ld Man1 votes

k guys i main ziggs. and i play a lot of games with him. for right now i do believe that ziggs needs a buff. i recommend you watch this video https://www.youtube.com/watch?v=vhN4DOVslv4. it talks about the champs that are the worst in the game, and as a ziggs main i am sad to say that ziggs was at the very end which i believe to mean that he is currently the worst champ in this meta. he has a negative win rate. and i have to try hard every game if i don't wanna feed. i had people tower dive me at lvl 1. i was playing against a fizz no one got any kills and he tower dove me when i was full hp and i died.... like i know ziggs is supposed to be squishy. however, if you are gonna make him that easy to kill then i think you need to ether his damage so that he can keep up with the new poke champs because ziggs is a poking champ and when his damage then the enemy can just ignore his poke then kill him. if you do not want to increase the damage i recommend increasing his cool-down reduction and ether lowering the mana cost for his spells or increasing his overall mana so that he can poke the enemy more often to the small bits of poke can add up.Ziggs

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