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One Good Player Vs One Bad Player

DaLegendBegins··2 votes·1,082 views

It seems like more and more one good player cant win a game but one bad player can lose you one. Wondering if anyone agrees with this? I think this is a result of trying to make league more team focused, but i think it could be better done by up'ing the value of rift and drag's (baron is already strong) without making it hard for a single player to carry.

7 Comments

The Nocturne God2 votes

Any low MMR silver 5s willing to test this theory with me?

T I L T B O I1 votes

it's felt like this since about mid season 5

the "anti snowball changes" reducing exp for kill to zero, and reducing gold gains for kills shifted the power from people who were superior players to their teammates, and if your team has the worst player in the game on it, unless they're only marginally worse than the rest of your team, you're probably losing the game.

Baron Barian1 votes

There's a lot of lucky button mashers out there.

DrLuau1 votes

If you want bad players to stop ruining the game, you need to make things less completely trivial to capture. The reason bad players cost games more now than in previous seasons is because everything is about contesting objectives, because objectives are generally really easy to get now.

The Nocturne God1 votes

{quoted}

If you want bad players to stop ruining the game, you need to make things less completely trivial to capture. The reason bad players cost games more now than in previous seasons is because everything is about contesting objectives, because objectives are generally really easy to get now.

Easy to get, exactly, which means less team effort needed to get the objective...

DrLuau1 votes

{quoted}

Easy to get, exactly, which means less team effort needed to get the objective...

Nope, because everything's so easy to get it means the team's role has shifted towards contesting every objective, and bad players make contesting objectives much more difficult, and since you're contesting more stuff as a team, the pain of being down a player, regardless of whether they died or not, is much more acutely felt.

The Nocturne God1 votes

{quoted}

Nope, because everything's so easy to get it means the team's role has shifted towards contesting every objective, and bad players make contesting objectives much more difficult, and since you're contesting more stuff as a team, the pain of being down a player, regardless of whether they died or not, is much more acutely felt.

Na, all objectives can be taken hy just a single player, even baron. Obectives aren't why people struggle to carry.

People will always complain about games not being winnableas if it happens enough to completely impede climbing. Slow down, sure, maybe, impede? No. Smurfing and boosting are evidence of this.

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