The ultimate Aatrox rework suggestion!

Arsames··38 votes·3,641 views

I really like Aatrox when it comes to his lore, style and quotes, but I legitimately want to vomit when I play him, his kit doesn't fit his lore at all. Champions like Zed Yasuo fit their lore, they do what you expect them to do! Here is my take on how to make Aatrox be what he was supposed to be.

  1. Blood Well: Remove his revive passive! He was the third champion you released with a revive passive and it was the least original one of them all. Revive passives always come with the penalty of weak stats and this hits a Fighter the hardest, at least Anivia is a glass cannon that can make good use of it and Zac will build tanky so the weaker stats are covered. With the revive passive gone, you can give him a STAT INCREASE, more on this later.

  2. Blood Well: Give it a new effect, "When Aatrox health is lowered to X% or lower, he will heal himself over X seconds for X value based on how full his blood well is". The balancing is up to your balance team, but this will fit him a lot more.

  3. Massacre: This ultimate doesn't fit him at all. A rioter also said that it made his kit weird, having 2x Attack Speed steroids, making both feel lackluster. Remove this ultimate. His new ultimate should reflect his character and what his lore describes him as, he shows up during team fights, inspires his allies and jumps in the fight first.

  4. New ultimate: Massacre: Aatrox transforms, sending out an AoE pulse in X radius, enemies hit by the pulse are feared for 1/1.25/1.5 sec. Aatrox stays transformed for X seconds. While Aatrox is transformed, he gains X movement speed and X% lifesteal and spellvamp. Allies who are within X radius of Aatrox gain 50% of these bonuses.

  5. STAT INCREASE: With him losing the Attack speed steroid on his ult and his revive passive, you can buff his currently pathetic stats. His armor, his mr, his normal AS, his health, his AD, anything that needs it. Everytime I play Aatrox he just seems extremely weak, and his abilities cost health on top of it!

  6. Dark Flight: Increase the AoE knock up radius. RekSai has a knock up that can't be stopped. Dark Flight can be stopped, so make it atleast reliable by increasing the knock up radius.

  7. Blood Thirst / Blood Price: Buff/Nerf Blood Thirst sustain to fit his new kit. Make the third strike during Blood Price proc lifesteal effects from items.

The number crunching and balancing is up to you, but I think this is the direction Aatrox should go in. Others, feel free to share your thoughts regarding these changes.

20 Comments

DoFr19 votes

giving 50% of the lifesteal and spellvamp to allies is a bit...overkill

how about give him the old Sion ult, with a Fear on a small Radius, Basically, he heals Allies off his own lifesteal

i find more fitting for his lore as inspiring

lightdragoon8810 votes

Agree. Aatrox healing his allies when he attacks (aka Sion old ult) just fits for Aatrox.

Zalinthel1 votes

Can't agree more here. I'd personally like to see it interact with his Blood Well to give it more meaning, while getting rid of the revive holding his kit back. Like:

Passive: Builds up from health costs. Gains attack speed as it fills.

Ult: Requires full blood well to use (similar to Shyvana), drains Blood Well while active, gaining blood well extends duration. Gives double the max attack speed steroid and a life steal boost while active, part of which extends to allies. Ends when blood well empties.

junglerboy163 votes

It doesn't really fix the fact that Aatrox is just a pile of stats, now it would just be a different pile of stats.

I feel that his Revive passive is actually pretty core to his gameplay (more so than either Zac or Anivia). It allows him to be a strong laner in tandem with his sustain and gives him great dueling power but still offers counterplay. I think the biggest issue Aatrox has is that he is a very bland champion. If I want sustain, Warwick does that better. If I want a melee Carry, Yi does that better. If I want a team fighter, almost any other tank fits the bill better. Aatrox Should be pushed more into a supportive damage dealing role, not necessarily an actual support, but a bigger emphasis on offensive utility like ally buffs. They also need to make him more unique. Steroid passive with a revive? yeah that's ok. Copy pasted Dash>CC effect ability? Utterly uninspired and unthematic. Damage/sustain toggle? Uninspired and unthematic. skillshot nuke? Yeah... you get the picture.

In his lore Aatrox is a graceful, deadly, precise killing machine that incites his allies to feats of remarkable heroism and ferocity. None of his abilities are cohesive, and nothing about his kit reflects that intended elegance or power he ought to have. The only real combo he has is Q+R, which requires zero skill and doesn't give any sense of achievement to the user. Aatrox suffers from Fiora Syndrome; Riot promised us an elegant, powerful fighter, and we get stuck with a beginner level champ that right clicks to win. He's comparable to Garen in terms of uniqueness and skill potential, and that is awful. He doesn't just need stat readjustments or extra CC, his entire kit as of now needs to be removed and reworked from scratch on the level of Poppy's upcoming relaunch. They rushed him on initial release, and we get the short end of the bargain with a crappy half-baked kit that is only balanced enough to keep it from being OP, all because Riot was still working under their quantity over quality system when they forced a new champ release out as soon as possible rather than finishing them completely to begin with.

The changes you suggest aren't bad, they just aren't anywhere near the scope Aatrox really needs

Crossette2 votes

New passive=(probably) nerfed Volibear passive. item 3070

Noctius281 votes

I also recomended some of these changes, good to see someone make a proper post with all the changes he should get, I would change passive to giving him full blood well or cooldown reduction every time he gets a kill or assist

And would keep the attack speed (less of course) in his ulti since it help you survive in a fight

Schlachsahne761 votes

No the R should be different. I think he should make an aura around him and everyone who hits th Aura gets increased stats(like in his lore) He should also heal with this ult, like it did on pre-nerfed Aatrox. Aatrox

Merxamers1 votes

interesting ideas- i agree that his current Ult should give some sort of buff to his team, as it's pretty boring in its current state.

Ultra da boy1 votes
  1. Blood Well: Give it a new effect, "When Aatrox health is lowered to X% or lower, he will heal himself over X seconds for X value based on how full his blood well is". The balancing is up to your balance team, but this will fit him a lot more.

So, a knock off of something like a Volibear passive? I dig

Omiwom1 votes

So his passive is now Volibear's. It does fit him really well, maybe even better than Voli, but two spells that do the same thing is something to avoid.

Chespin20131 votes

ultimate seems good but idk that might be a bit overkill with lifesteal and spellvamp I like the idea of old sion ulti much better

Deathhollo1 votes

I really don't know why everyone is calling him weak... if you play him correctly, he will destroy everything

Fowus1 votes

That's with every champion...

C4KillerZ90811 votes

Tryndamere

Lightning child11 votes

i don't think that giving him sions old ult is a good idea, Aatrox commonly realies on his ult and it is one of the things that makes him useful on being able to heal himself quickly and dealing damage, its espesically needed for aatrox himself as he is taken down by tanks easily in this tank meta. also I think that you should buff his w and e so he is atleast useful with tanks.

DirkTarTar1 votes

I like the transformation idea, but I feel everything else about the idea is flawed... but the one thing I really do agree with is the fear. that fear or stun or whatever would be exceptionally rad on him, lore wise and gameplay wise.

What if his W healed based off Aatrox's missing % health and dealt damage based off the enemies % max health? This would make it harder for him to top off with his W, it would keep his sustain (if high enough), and deal % max health to his opponent (tanks are a huge struggle in the current meta)

His Q should have a bit more knockup radius, just because it is pretty pathetic..

His E is pretty awesome, but get rid of that stupid AP ratio.

His passive is fine with the current changes.

His R, still the problem in question... right now it gives AA range, AS, and AOE burst... AGAIN WITH A STUPID AP RATIO

Once again, add the fear to his ult, and what if he, instead of gaining the AS boost, got the effect of his W on EVERY hit instead of every third? It would make him more scary because now his huge AS is chewing everything apart or he is healing super fast?

<EDIT> Or... what if his ult's CD was reduced for every kill (half for an assist) and then every kill or assist he gets while he is ult'd reduces the CD of his passive??
ExTeam TONI1 votes

I totally agree with u bro, when aatrox was released i main him for 5 mounths than they nerf him so hard that he is almost unplayable (they are doing same with all other champs that are balaced = nerf, super strong (annie, fizz) = buff,,, LOGIC?) so u did great job for them ;)

TheDevice1 votes

See, again, You're condensing his burst which even with his fear cc won't help him much. He'll end up getting locked down and decimated before hes able to continue. Your new passive I might help, sure, but you're also just removing his attack speed once he reaches low health.

Like I said in another thread, I don't think a support/heal is what his lore describes at all. Everyone keeps making this assumption. Its not a literal buff that he provies to his teammates but instead just rallying the team on his arrival due to the fact that aatrox is capable of turning th tides of battle due to his teamfight potential and damage at the cost of his own life (helped by his passive).

Praeyors1 votes

Here's a video on an Aatrox rework, the audio isn't to great but there's some cool ideas in it.

https://www.youtube.com/channel/UCQgOZYWKOodh6wa054U8jWQ

ayvaz4o1 votes

I was curious about Aatrox and decided to search things about him and I find this... okay let me just point some things out I know this is old but I am gonna do this anyway... First I agree heartely with the passive change! I understand the reasoning of such passive because sacrificing health for using abilities in a bruiser is kind of contradictive because bruisers... they need that health even 10+ health could be crucial to any bruiser while fighting because that could mean the difference between life and death.I also understand why Aatrox is so heavily focused on lifesteal and attack speed because when I first saw him I thought the concept of a champion where his healthbar constantly jumps high and low is very very awesome! and I think that concept could make for an real awesome caster AD type champion now what I mean by that ? when I see Aatrox I see a selfish champion a champion where does killing for more killing power kind of like the opposite side of Kayle instead of saving champions and bringing justice.. leading them to their demise ! some kind of unholy paladin sort of thing! Now what this means is I absolutely disagree with your idea of an ultimate...I am sorry but AOE buffs in League and buffs on stats for champions are never in any shape or form balanced unless there is some kind of drawback to it...now about that what I said before this might sound contradictory but I really like the part where Aatrox uses health for his abilities it really supports the feel of "unholyness" that he gives and I think making his abilities scale somehow with the more health he uses the more damage they deal would be in his theme of things so I come up with almost like a scaling toggle type ability where you activate [W] ability for example multiple times and that makes all other of his abilities cost more but also be much more effective so in tandem with this he could really use some kind of buff ability or "give back" ability or passive where he can't be hurt for short period or everytime Aatrox kills he gets a surge % of maximum health back and gains bonus Offense for short time(kind of like the [sword of the occult]) after the target he killed based on how quickly or how much health it had (massive flat life after each kill type of passive or something) I also think his abilities are kind of dull especially his W and E why does he have wings ? if he couldn't use them for something why does he walk 90% of the time ? I understand that would create kind of a similarity towards Kayle if he literally flew all game... but when I first time played Aatrox I was severely disappointed how awesome his outlook design is but how bad his Kit doesn't fit in somehow with him...

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