How are Azir changes on PBE not a nerf?
Azir
- Conquering Sands (Q) Sand Soldier damage increased to 75/105/135/165/195 from 60/90/120/150/180 - Arise (W) AP ratios decreased to .6 from .7
- Shifting Sands (E) shield value increased to 80/120/160/200/240 from 60/100/140/180/220
That W nerf is massive. on 500 AP that's 50 damage nerf EACH auto attack of solider(s) you only gain 15 on your Q and 20 on shield which will be irrelevant. I would like to see an AP ratio introduced on his shield.