A Soraka passive change suggestion
First off, I'd like to say that I'm genuinely pleased with this rework. Soraka now feels like she has meaningful decisions and impact (do I heal my teammate at the risk of being too low to survive a gank? how many people can I silence for maximum effect?) However, in order to do most of this, 2 things must happen that are hurting her gameplay:
- She must survive to be meaningful - no good cc means her contribution comes from her hps (healing per second), which means she needs to stay alive and heal more
- She is punished for building hp, leaving her extremely squishy (and usually not even at the full amount of her meager hp, if she's doing her job)
This leads to smart opponents just focusing her immediately, where she has no instant peel or protect, and then dies and is useless for the fight. Options to mitigate this (hourglass, GA) are inhibitively expensive for a support, and so aren't a good counterargument.
So, she needs something to allow her to have a meaningful contribution throughout a teamfight, while staying in the thick of it with little defensive stats, with no reliable self-protect. Seeing as the general consensus is both that Soraka shouldn't be killing herself trying to heal allies (she's currently forced to be in the thick of a fight and harm herself to do her job), and that an aoe heal would leave little counterplay (no aoe heal burst on death, as seen in another thread), how's this for a suggestion:
#Passive: Salvation (Alt Title: Celestial Overload)
When Soraka is dealt lethal damage, the stars recognize her sacrifice and imbue her with power for a short time. During this time, the stars overwhelm her power to sustain her life, disabling and rooting Soraka but allowing her to cast her heal (W) for no cost. Soraka can only sustain this overwhelming power for 3/4/5 seconds before her time is spent and she dies.
This gives Soraka a Karthus-like passive, allowing her to continue healing for a short while, but unable to follow her teammates if the fight moves. This resolves the issue where she is focused first, as if you kill her first she has a few seconds where she can heal at will, making a small area around her dangerous to fight in with her high hps healing. It also allows for the counterplay of keeping her teammates out of her reach, a harder task then just leaving Karthus' range but balanced by her smaller w range.
As an added bonus, this passive also ties in with her lore, where the stars took their power from her as punishment for doing harm, as now they can reward her for giving everything to saving people from it. Additionally, this could add the opportunity for more lore wrt Karthus, seeing as he revels in death and Soraka in life, and they have similar-yet-opposite kits (global death laser vs global heal laser, invuln damage passive vs invuln heal passive). They become thematically antitheses of each other, and with the recent changes in lore, could be added (comparatively) easily.
#TL;DR - Soraka dies too fast in teamfights or isn't as useful, so give her a heal-ey Karthus passive Thoughts?
EDITS: Fixed a reference to karthus ult where I meant passive