Doc, you don't look so good (Dr. Mundo)

Dig Dux·11/24/2014, 3:05:16 PM·2 votes·856 views

I think this new jungle entirely removed him from the position due to his negative sustain and very poor early clears, the removal of the Spirit of the Ancient Golem helped pigeonhole him into top lane.

As a top laner the changes to regeneration gave every single tank a Mundo passive making him much weaker comparatively. (regen is now based on max hp) This hurts his ability to trade poke, block skillshots and all around hurts his ability to go where he pleases.

I'm not going to say Mundo is olaf tier but he is in a really bad spot right now

(yes olaf does better than Mundo in this new jungle)

please fix DrMundo

4 Comments

AHeroNamedHawke11/24/2014, 5:24:40 PM1 votes

Wait the hell do you mean everyone has % hp regen

I thought they just changed items to increase regen by a certain %

youngjake9311/24/2014, 8:37:36 PM1 votes

Lol I have like a 90% win rate as Mundo this patch. Higher than Warwick, and Warwick was one of my highest before 4.20 so it isn't like I'm new to him.

ShemsuHor11/25/2014, 12:16:01 AM1 votes

I've yet to test him in the jungle but everyone is failing to start gromp so i just gotta make sure.... you started gromp right?

EndlessSorcerer11/25/2014, 12:41:41 AM1 votes

First off, the changes to regeneration make it so that items now give you regen based on a percentage of your base regen, not max health. Unless there is another change I am unaware of, champion's regeneration isn't based on their max HP.

I'd look at the Mundo game in your history, but it refuses to load for me at the moment. What is your build and jungle path for Mundo?

Just theorycrafting, but I imagine that Spell Vamp Quints, Armor Seals, CDR glyphs and Attack Speed marks are probably the best for surviving an early clear. Masteries would probably be 0/17/13. I don't have the Quints to try this myself, but it might be workable. If you really need to, you can swap the Spell Vamp quints for Health Regen or Armor quints.