Everything i believe is wrong with League and should be fixed or addressed.

inFamous Zion·4/21/2018, 1:27:43 AM·1 votes·795 views
  1. A while ago, it was said that assassins are unhealthy for this game and were nerfed/reworked (Zed,Talon,Rengar,Kha,Akali,Katarina, Lb) . Later on, Kayn assassin/fighter was introduced, a champion that can in blue form one shot the entire squishy team by not even being techincally on a map but in a wall or just be super tanky and annoying, but still being able to one shot and constantly knock up in red form and Zoe a midlane champion that was pretty unbalanced for a long period of time. Now LeBlancs changes are to some degree reverted, as well as Rengars, Zeds. Meanwhile Kha has gotten new ult that makes him stealth through half of the map. Do i mind these things? Yes and no, but i do mind is how things are not thought through over and over.

  2. Ardent was buffed so it was Ardent meta, meaning shield and heal supports were OP since it gave so much. Ardent was nerfed but things were never fixed so things are pretty much the same. We still have hyper carry adc with Lulu,Janna in most of our games and other lanes don't matter much if bot gets little ahead and can snowball into victory easily, making other lanes work for nothing. Adcs were and still are getting heavy damage items too easily, IE is easy to buy since you can play however you want with your support there to constantly shield,heal and your 3 other sacrificail pawns in your team to tp or show bot to help you. Lulu is kind of super annoying champ since she brings shielding on a whole new level and can just spam it with shield going over half of hp. Morever, she can constantly bring down already weak assassins by spamming her W, while giving her hyper carry a shiled and R. Janna can do everything the same, but can also 1v1 your adc early game since her damage is super high on W. I mean not anymore since it got a major nerf.

  3. Toplane has never been the same since tank items were buffed and Bc was hard nerfed. Black Cleaver got its damage taken out and split into other items so bruisers to have damage do deal with a tank, they need a damage item + armor shredding BC which is with its stats weak right now. On top of it, new rune Conq takes your damage and turns it into true damage for you to deal with tanks more easier. But this is not true. Why? Couple of reasons. You need 2 items to start to do something on the lane, Black Cleaver and your damage item. Meanwhile a game can be over with a hypercarrry bot shoving hard and destroying your team since they got a frontline super tank and you are there with half of Bc and half of damage item, not even able to tickle their frontline and if you pass through it or around it you will be literally one shotted by their adc. Adcs are assassins now. Fervor was gone so Conq was introduced, and its weakness is Cho. Since Chos build consists of hp items, it directly counters the new rune. So Cho is constantly on the rift ,kicking down and destroying your bruisers. Your bruiser would ult him and deal 100 damage, while Cho can eat your adc for full hp while him being full hp in and out. With Herald introduced, top kind of got an attention but it didn't last long, since people camp bot and swap, this making you go bot to deal more with their tank while they get herald. Will you win? Who knows, this game is fully dependent now on your adc and you are a sacrificial pawn. Later in post game chat if you lose, you will be blamed since you didnd't have damage in those charts, even though you were around their tank all the time. So will you win? Who knows. But are you having fun? Hell no. Lethality items are kind of bad since it makes you squishy to go for this build and an easy target for their hypper carry and Janna,Lulu. Ornn can destroy your bruiser btw, because his damage on W and little mana waste makes him super op vs bruisers, especially since there are no correct runes for bruisers, no items since you need 2,3 to actually fight them and meanwhile Ornn can shop on lane to 1v1 you.

  4. Midlane has been bad for a while now. Assassins are out of the question, Ryze is being spammed since its one of the only picks viable.But hey he is getting another nerf/rework. Azir was nerfed, nerfed then nerfed again and buffed a little and now nerfed again. People tend to use champs that either push you consistently and dont lane with or against you but just roam or tanks. Yes tanks on mid, like Galio or Sion or Taliyah to push 24/7 and camp other lanes, leaving you only to farm under turret while she doesn't lane with you at all. Vlad was also spammed, but lets be honest he is little over powered.

  5. Junglers are usually only tanks, but Kha is also played there. Seju,Zac,Trundle, Olaf, Skarner. Champs that can easily clear camps and fast and later on camp lanes since their next camp won't be there soon. So they dont have what to do but gank you. Aftershock Zac,Seju to dive you over and over or Olaf,Skarner to outdamage you all the time because of how strong they can be with Predator while building Red Smite which makes you deal less damage if you are smited btw.

  6. Itemization for every role is so confusing. MIdlaners don't know what to build , toplaners always build the same because there is no other option, tanks build the same with banners etc. Its wrong how midlaner items are changed,reworked for no reason while champs are weak or how bruiser items are weak, while champs being weak as well.

  7. Runes aren't really ok. I guess only for tanks and adcs are ok. Grasp,Aftershock and FF. Tank can proc afershock on lvl 1 in so many ways and have 100 armor,mr at lvl 1. Or consinstely proc Grasp and keep stacking that hp, counter to Conq btw. And a healing,movement speed FF for adcs to survive longer on lane and get those items faster.

  8. Jungle camps need to be addressed by changing it all so junglers by in jungler little longer.

  9. Ardent meta champs to be put down fully.

  10. To stop making SoloQ be like competitive scene. SoloQ will not and never will be like LCS. Riot is trying to always push over the top changes in SoloQ that can work in competitive. This is SoloQ, people play Solo on it and just wanna be ranked or have fun, depends. People dont want to communicate like in competitive and can't communicate. Buffs and nerfs are always around these 2 areas.

  11. Ninja Tabi needs to be still more nerfed, because adding damage reduction while nerfing a little armor means little to nothing.

  12. Shileds to be nerfed. No shields on BT item or in runes. That should not be there, because champs with already strong shields can be OP. This is now how you make balance, but rather create more mess. I don't want to see an adc with half of hp covered from Janna or Lulu shield while also having Bt shield etc. It's too much and we can't even proc it to actually deal damage unelss we have coordinated attacks like in LCS which brings us back to the 10). You cant make SoloQ like LCS.

  13. Runes need to be changed again. At least some. More than half of the runes are not used. Its eather Grasp,Aftershock,Guarding or FF. I'm seeing no Press the Attack and less and less Conq, since people spamm Ornn and Cho, or Commet Sion. Some runes are OP on some champs while for others they are really weak. Some runes give a direct buff, while for others no. This needs to be fixed and runes should not give a direct buff to a champ, because it would instantly make him a meta until that rune is heavy nerfed or removed. That is why we see Grasp Ornn,Cho or Guardian Rakan or Comet Janna.

  14. Bugs to be fixed, there are lots of them. Hitboxes to be fixed, almost all skill shots bug in some way. To this day, i'm still moonwalking or sliding over the map after using the ability and it's happening to everyone.

I can't really explain everything i want to say because my brain is not working right now since its 4am and i got a work tomorrow morning. But i would like to see others complain a little about some things and not just sit around and say how this game is alright now and don't need changes. Because that is not ture, League is super anti fun now to play in ranked or normal, because people don't want to lose so they spam champs that are meta. So if i join a normal to relax after meta slaves in ranked i'm forced to lane against a bully Cho who can out damage me, out sustain me and outscale me.

2 Comments

YoNightmare74/21/2018, 2:15:25 AM1 votes

Holy shit that's a long list

Jozz4/21/2018, 4:01:04 AM1 votes

i would be ok with normal mechanics working correctly for me.