What is Jhins biggest weakness? read it right here!
because they need 5 hits [slayer-jinx-wink]
because they need 5 hits [slayer-jinx-wink]
VS. 
bam
bam
bam
BOOM, Headshot!!
...
....
.. Impossible..!
flustered reloading
... Why not just smack it?
Art is worth the pain.
BOOM, Headshot!!
Yo he's not Caitlyn. Make it "FOUR!" instead....
Yo he's not Caitlyn. Make it "FOUR!" instead....
If he says four he'll just be warning the pink ward and the pink ward will dodge it
If only the 4th shot did 2 health.
o no no no no, he will be to op
Had someone say that Jhin was bad last game because he couldn't do anything better than any other adc. Proceeded to take him mid and go even against Lb. I can see him having a large enough skill curve that Riot will be afraid to give him any buffs.
The LB's really bad then. :P She's all about mobility and burst damage while Jhin's kit is pretty much click and aim or a skillshot on just about everything except his traps. Even if she gets caught in a trap, she'd just W out. Her burst-killing Jhin would be fairly easy.
Oh after she got fed, sure. The problem for her was that I was poking her with perfect grenade chains and inhibiting her engage with my traps from the beginning. She regularly tried to jump on me and hit a trap right as I landed my W. Before level 6 I had the advantage because AD champs just naturally trade really well early. I had an unnaturally good game, but the fact he has enough outplay in his kit to do ok against LB is cool.
Yeah this interaction is pretty troll.
ZE PAPPARAZI HAVE CUM!!!!!!!!!
can we make it so shot 4 does double damage to wards?
What about poor Graves? Nobodies talking about him. He has to reload TWICE. Poor bugger.
Well.. I guess Graves is a big boy...
He can reduce his reload speed Jhin can't :( [zombie-nunu-tears]
and he still kills wards faster than Jhin. Jhin's reload is an entire 2.5 seconds.....Graves I don't think even breaks 1 second and has a much higher AS than Jhin iirc.
PinkWard: same
Reloading 4/5th's of the way through a pink is always a sad sight
Its painful. I leave them for other people on my team; I just ping them out and tell someone else to deal with them, because its goning to take me ~7 seconds to kill the damn thing. Would it be too much to let us use Q on the wards? Or even just the pink wards?
On a more serious note, I have found that he actually has a decent amount of trouble dealing with health stacking champions like Mundo; His 4 hit combo means that botrk is never really an effective pickup on him. This makes it tough, to say the least, to cut down a 3.5k health tank. Like, its going to take multiple rotations of spells and autos to actually finish this guy off. And since adc's don't usually go waltzing past tanks, a properly built/positioned tank can really cause Jhin a headache. But none is worse than the pink ward.
He probably has the kite to move around a late game mundo, even with the slow. Grab berzerkers, 4 crit items, lord dominiks, and you can kite for days with 100% crit. His q wont stop you for shit.
As of lately I have been playing Jhin and the most terrifying moment was when I was being relentlessly pursued by a late game Garen, my shots felt like rubber bullets to him, its safe to say after my team died...it was just me and him and he literally just walked me to botlane JUSTICE You have been slain
The shitty thing about someone like mundo, garen, olaf, trundle, udyr, darius etc is that when teamfighting breaks out all they have to do for jhin is to dive the backline and proceed to zone you from the fight while you are forced to kite them or die. While jhin usually can kite them just fine, the rest of the team usually gets obliterated because they're missing a major source of damage.
Jhin really needs a way to deal with bruisers and tanks. Dominik's simply isn't enough.
That is what is fourth shot is for after all, but yes, he does need help in that department. Maybe if a champ is marked, it does a percentage of their max hp in bonus damage? 4% perhaps? Or you can consume the mark to root them. I think it would be nice.
I think it would be too much damage in all honesty. I think its a fair weakness for him to have, its just worth nothing that it does exist.
While I accept that jhin (or any champion) should have clear weaknesses, most adc's don't share jhin's inability to deal with high hp or high resist targets because of their synergy with attack speed related items and things like blade of the ruined king. Jhin is perhaps the only adc (maybe shared with corki) who cannot use that item to effectiveness whatsoever.
Jhin's inability to deal with them, his effectiveness against squishy targets, and his severe weakness to assassination champions really classifies him more as a long range burst mid laner type champion like syndra, xerath, vel'koz or anivia.
But if they're going to design him as an ADC, they should really give him something to smooth out this weakness and make him a bit more effective/viable.
The 4th shot can do severe damage to health stacking targets, his main issue is that he doesn't synergize with BoRK enough to cut through them like most ADC champions. Sure those champions will never reach him but at the same time he cannot deal with them without team support.
Jhin is unique in that aspect, theres nothing wrong with it, aside from sometimes finding your team without tank shred in late game. Each ADC in the game now has unique aspects to them: Jhin has his high damage to squishy targets, his snare, traps and executes, Quinn is all about her burst and mobility, Vayne is the Queen of Tank Shred, Corki is that annoying adc that is SO hard to build against, Caitlyn is the area control queen, Tristana is all about her pushing power and her late game carry potential (plus her early game bullying), Lucian is about a strong early-mid game with his high damage spell rotation + passive procs, Kog'maw is a mini-gun, MF is all about teamfighting with her ult and procing her passive on multiple targets to wrack up that love tap damage, Ashe is a strong utility adc with her slows and scouting abilities, Kalista is the ADC that melee tanks/bruisers cry over, etc... Hopefully your team will realize that Jhin is weak vs tanks and take a tank killer champion, something like Shyvanna, Irelia, Malz, Vayne top, Corki mid, Jax, Yi, Yasuo, or Kindred to help remedy the situation.
That might be true of mundo specifically, but an Olaf or a garen or a maokai running you down can be a real problem. At the very least, its going to take a decently long time to get through them; more time than a normal adc would take to get through a tank.
Its painful. I leave them for other people on my team; I just ping them out and tell someone else to deal with them, because its goning to take me ~7 seconds to kill the damn thing. Would it be too much to let us use Q on the wards? Or even just the pink wards?
On a more serious note, I have found that he actually has a decent amount of trouble dealing with health stacking champions like Mundo; His 4 hit combo means that botrk is never really an effective pickup on him. This makes it tough, to say the least, to cut down a 3.5k health tank. Like, its going to take multiple rotations of spells and autos to actually finish this guy off. And since adc's don't usually go waltzing past tanks, a properly built/positioned tank can really cause Jhin a headache. But none is worse than the pink ward.
Mundo better hope he doesnt get below half hp tho from tanking Jhin's team, otherwise Jhin's 4th shot would like to have a word with him
Jhin ideally would have a supplemental dps champion on his team. He also needs peel, however not so bad as some others I guess because he sorta weaves in and oughta battle and has a nice root himself.
AOE lockdown sounds great for him.
Kennen softens most targets for him while holding them in place..~
Don't think Jhin is intended to be a traditional dps carry. He fills an odd cleanup/sniping role... He does well enough hitting soft targets though once he has crit.
Yea, I have found that bot lane the only times I really find success is when I'm paired with poke supports like sona, Lulu, Janna, morg, etc. Blitz is that odd case cuz his pull is so unique, but supports like taric, alistar, and even thresh just don't seem to cut it. There is so much down time on Jhin's damage (especially in the early game) that you really do need another champion helping out in the dps department.
I played Jhin+Leona against Soraka and Vayne(?) the other day and we rolled through them because Soraka could not outheal our damage when Leona landed Zenith Blade. This is mainly a factor of we were laning against 2 squishies, but the sheer amount of front loaded damage (and lock down with almost 5 seconds of straight hard CC after level 6) made it a very oppressive lane.
Everyone put pink wards in the mid-lane side brush!
Get in combat with him drop one and he can no longer A-walk.
I really wish his 4th shot dealt double damage to wards.
Lol i was baited.. +1
takes like 8 seconds to kill a 
At least he can use his dash to get extra hits. Jhin is literally completely limited by his AS and reload time.
If we're gonna compare the two, Graves has 425 attack range and Jhin has the standard 550
and azir can delete wards from 800 range (but nobody plays him anymore)
I ping it and tell the support there is free gold, it's too depressing to hit it myself. Pink wards are legitimately evil.
i feel you. lol
i don't get it...
its explaind in the thread. pink wards need 5 hits, jhin has to reload after attacking 4 times, for 2,5 SECONDS!!! this takes forever and usually just frustrates ppl.
its explaind in the thread. pink wards need 5 hits, jhin has to reload after attacking 4 times, for 2,5 SECONDS!!! this takes forever and usually just frustrates ppl.
Oooh! I get it now lol, thanks!
np :D
For a OCD 4 champ, he honestly doesn't do well with any wards as none of them have 4 health.
Passive Update: Stealth wards placed by Jhin have four health instead of three?
Leave it for the supp to hit 3x and
to hit 2x... Another reason why Jhin and Lulu
DeCapitato lane op. :^D
Funny that you put this in gameplay, considering it's actually true.
Had a Jhin in a call with me today who continually griped about pink wards. The poor guy took forever to clear them.
Really glad they made the 4th shot mini-crit towers and gave you MS. Before, taking down turrets was not very advised.
Still better than Graves, who has to reload twice or use a spell.