Suggestion for Slight Bard Buff

ImpureGinger··3 votes·2,290 views

Hi, I'm ImpureGinger, and I main support.

I play Bard pretty often, and whenever I get to the mid-late game, chimes become almost irrelevant to me, unless I have nothing else to do. My suggestion for an adjustment (if it's necessary, bard isn't particularly adept late game regardless, that's probably intentional) is to change his ult to have a passive that lessens its cooldown by a second each time Bard collects a chime. Alternatively, maybe once the player gets a certain amount of chimes? It's not a huge buff, but Bard is overly lackluster in the late game and the extra uptime on his ult would help, and make chimes more relevant late game.

Thanks for reading!

11 Comments

Scaling Q2 votes

The cone damage chimes they added actually helped a lot. I've found getting IE on Bard actually helps a lot for damage as well his meeps + AD is really good.

RiotRiot Sotere7 votes

This seems suspicious. Not sure if I have the bravery to try this out in a game. For the OP: I felt similarly when playing Bard. He does actually have a pretty good win rate over game time curve. As in, he tends to get better late game. Clutch ultimates and map mobility through magical journeys do some work, perhaps?

I do start to care less about those chimes, so I like your suggestion of making them more essential as the game goes on. We make them too required and people will just go chime-hunting all game, though. Tricky balance.

Nicorus 2 votes

A reset on magical journey on kill or assist would be a nice buff for Bard. Other champs have similar mobility resets, so I believe this wouldn't be out of the line.

The other part of magical journey that feels wonky to me is being able to be knocked out of it. Targeting while in journey just feels funky in general.

DiebusterFan1 votes

Wait, can you ult people inside the journey? What happens when the journey expires? You can't just leave people in an altenate dimension like that, Bard!

Nicorus 1 votes

well, i never tried that, but recently riot just changed the way cc works, that you will finish your dash or mobility affect before the cc takes place. however, I don't think this extends to bards ult, but to be honest I haven't tried since they altered the interaction between cc and mobility.

DiebusterFan1 votes

I hate to bring it up, because it's odd enough that it might be considered unintentional, but meeps seem to apply Muramana's extra damage despite doing damage AOE, leading to absolutely insane damage with item 3042 item 3153 item 3085 item 3508 item 3031 item 1300 I know it's not really viable (good luck surviving early game), but this build with 80+ chimes is hilarious.

Trippr1 votes

Bard is like a homeless-man scouring the streets at night for empty beer cans.

new skin idea - bard pushing a shopping cart full of trash /cans". with a crusty old beard. maybe people will play him more appropriately.

Kei1431 votes

75 chimes + Ludens +Thunderlords can 2 shot an ADC here at bronze. The chime dmg just keeps increasing after that.

Scaling Q1 votes

A lot of people try just building full tank Bard, but I found that it seems to lack a lot just because Bard's base def is so low it isn't worth fully investing into imo. Getting IE on Bard as 1 attack item + Zeke's which gives a nice offense and defense bonus is good for balance to then start building into tankiness.

I also don't like fully investing into AP on Bard just because his only skill to land is his Q meaning if you miss his Q you're screwed where his AA with meeps has a 100% chance of landing. His AP is only slightly higher then his attack damage.

I think if Bard had better base stats this would be different, but me personally I can't see investing into purely def as a first item when a champions base def, attack, and AP are pretty sub par (with the exception of CC titans like Janna).

A Loyal Support2 votes

[{quoted}](name=The R In Bard,realm=NA,application-id=3ErqAdtq,discussion-id=EOsyd5g7,comment-id=000000000004,timestamp=2016-04-02T07:47:48.077+0000)

A lot of people try just building full tank Bard, but I found that it seems to lack a lot just because Bard's base def is so low it isn't worth fully investing into imo. Getting IE on Bard as 1 attack item + Zeke's which gives a nice offense and defense bonus is good for balance to then start building into tankiness.

I also don't like fully investing into AP on Bard just because his only skill to land is his Q meaning if you miss his Q you're screwed where his AA with meeps has a 100% chance of landing. His AP is only slightly higher then his attack damage.

I think if Bard had better base stats this would be different, but me personally I can't see investing into purely def as a first item when a champions base def, attack, and AP are pretty sub par (with the exception of CC titans like Janna).

I get item 3092 item 2045 item 3110 item 3512 item 3009 item 3190 and it works fine for me. Actually, my best scores are with this build.

Pointy Rock2 votes

Are you insane? Bard is an absolute monster late game...like dueling the carries and winning level monster. I feel like you're not valuing chimes enough.

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