Class Stats
Simply put, I wonder if it could be viable that each class/subclass got some kind of passive that only they got. E.g. tanks all have x% more armor and MR, Assassins all have x% pen, etc. etc. Rito, any comments plz?
Simply put, I wonder if it could be viable that each class/subclass got some kind of passive that only they got. E.g. tanks all have x% more armor and MR, Assassins all have x% pen, etc. etc. Rito, any comments plz?
This already happens with champ designs. But at the same time taking it to a new level could help. BUT you would have far worse balance issues than now.
because of certain outliers that in my opinion would ruin them or their kits if you FORCED these specializations. This is the revers of adding - (Negative stats) to items. Like plus 100 armor minus 100 ap.
But then tanks would have their abilities reworked to scale with TANK stats. BUT this would then create a "STAT Check" meta where there will be ONE champ in each role that is hands down the best. Which we would NOT want in league.
nty
I like building champions with unintended builds