Tiny quinn buff

XeroKimo··2 votes·447 views

I really hate the feeling of playing an under appreciated champion, do bad and then get flamed for it. Playing quinn adc is something everyone hates having in their team because her range is low, or she'd lose practically every poke against enemy adcs as she relies on hitting her q to win them. I propose to make her q in human form able to be used mid flight on her e to blind enemies around her, since there is a mini knock up when she e's, the effect of her q would be about half as useful for blinding on the person that got targeted by her e. So why bother this? A good chance of her dealing burst dmg, and in early game it should be enough time to block at least on AA in doing so, I'm just hoping to better improve her trade potential, Also I'm finding her max e jump back is a bit farther than her AA range. If a Rioter sees this post. Can you reduce jump back range to 525 or slightly lower than that, so she can auto attack easier, or can stay on the enemy's tail easier

3 Comments

Leti the Yeti1 votes

i dont think i have ever won lane against top quinn lol

i suggest you take her top instead

XeroKimo1 votes

I'm really well aware that she really excels top for reasons that her e can't be stopped by a 2nd enemy, and her q can be landed like 90% of the time as most tops are melee But fact is she was released meant to be an adc, and as a kit for her adc, it's really high risk, low reward. Her damage is weak, her 1 v 1 against other adcs is reliant on her q as her range is so short it's hard to proc her passive to poke, and that passive also mostly targets recently attacked enemies which also makes it hard for her laning phase, her e is highly risked skill as the jump can get canceled by most supports and certain adcs if timed well, and when she get's out of position which is really easy if you stop her e, she is probably the most vulnerable adc out there as her skill cd's are long and range is short so poking from back lines are risky, compared to other short ranged adcs out there. her mobility spell is really long, being close range as quinn offers little burst, compared to graves or lucian, and that passive takes a long time to get back up if she'd go to teamfights which is where most of her burst damage would come from, and gives no benefits to valor form as the bonus damage is only proced in human form

Retillin1 votes

One of the things I don't understand, she (Quinn) has 525 range. Kalista has 550... why does the almost perma mobility adc have 25 ranged more that Quinn?

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