@RIOT, are there any planned ARAM changes in the near future?

Poorly Dressed·11/25/2016, 2:55:01 PM·5 votes·603 views

HeyGuys,

I really enjoy ARAM and have played almost 2k games. A few things that are totally frustrating though:

Poke and kiting are still so dominant it's not even fun anymore. Some champions that usually wouldn't get a lot of gold and xp on rift are totally overtuned and you can clearly see that in other game modes (URF for example) as well. Some champions have to be engaged by brute force because you can't flank them on their kite backwards which usually leads to a totall loss of the fight.

Sona Can't be serious: 70% winrate, outdamages most real mages while healing for the same amount. Making it basically a 4v5 while giving shields and movespeed. Rushes item 3100 and presses Q. Karma Outdamages a lot of mages by far. Not even talking about team movespeed and shields. Basically zero mana costs as well? Zyra Good lord the damage is real Heimerdinger ^ Lux Still annoying. The list goes on and on...

We all know winrates are not everything but if it gets way above 60% something has to be changed to at least make it somewhat fair for people that like to purchase a lot of champions. I'm not saying make it true random on the entire pool, i don't care about the randomness. But this is just madness at this point. Reduce the snowball timer again for engagers a little bit to help them. Reduce team healing even further. Widen the map a bit for people to flank. Give more tenacity to melee champions. Please do something. Give the mode a small ban phase?

Thanks guys.

TLDR: Please do something to bring balance to ARAM, i don't care what it is. Or give the mode at least a small ban phase before the randomness starts.

1 Comments

LostFr0st11/25/2016, 2:57:04 PM3 votes

The addition of the 10 support champs really makes stuff stale too.