Juggernauts and fighters, stop crying!
Seems Like Riot acknowledged the supremacy of tanky toplaners and the uselessness of fighters/juggernauts top, and the next patch started out really well with a lot of buffs on the pbe, with AD scaling increase on some fighters, buffs on Black Cleaver's arm pen to 5% per stack, buffing Tiamat and Titanic's AD by 5, and buffing LW'arm pen (just a nerf to tanks, not buff for melees)
But what's more important, a total rework for Grasp:
Grasp of the Undying (R1)
Changed from [Deal bonus magic damage equal to 4% of your max health] to [Deal bonus adaptive damage equal to 3% of your max health] Changed from [permanently increased your health by 5] to [grant you bonus adaptive Attack Damage or Ability Power based on your max health until exiting combat. This effect can stack.] [Adaptive note added: Adaptive AD or AP is equal to 1% or 1.6% of your max health, respectively.] Ranged champions no longer gain 2 permanent health.
I think this wi be great, since the dmg proc being adaptive andand not magic can sinergize with the armor shred of BC and in the kit of some fighters (hello Darius) and the 1% AD based on max health makes it up a bit for the loss of fervor, specifically for champs who can't go for PTA.
Oh, and they also decreased the shield buff from supp items.
So, what do you think about this?
) but other than that most of the champions who needed direct changes seem to be getting them.