Juggernauts: what's their identity and how should they build?

Ryusaether·8/25/2018, 1:39:29 PM·12 votes·7,445 views

Few days ago I made a thread about the melee items that were on PBE in 8.12 cycle, asking if they just straight out removed them or just delayed them (turns out they pushed them to preseason).

That made me think again about classes that could use them, and one in particular: Juggernauts.

Today I wanted to talk about what defines a juggernaut by my point of view and why they should get some items that aren't just things that a CC Machine Tank would build. But I'm making a thread because I want to hear your opinion as well, both on juggs and items, because IIRC there were contrasting opinions on the fighter items testing on PBE.

So, what defines a Juggernaut? In my perception, a Juggernaut should be a champion with limited mobility, with maximum 1-2 Hard CC and a decently telgraphed kit/way of playing, but with High conditional damage output (via DPS that can become burst under the right conditions), good sustain (preferably in combat) and high reward from getting up close and personal with his target and someone that should thrive in the midst of a teamfight with more people around. They can be either single target oriented (Nasus Olaf Yorick) or AoE monsters (Darius Illaoi Shyvana though their focus is mainly 1 opponent, they damage/CC others a lot even before focusing them).

In my opinion we do have some really fun, different and well done Juggernauts in the game, however there is a thing that really bothers me abuot them: their itemization.

Juggernaut's itemization has been the same for quite a long time now: you go for 1 or 2 Damage/HP items (item 3078/item 3071+item 3053) and then you basically go for a tank build. This is because Juggernauts are really easy to kite and are big targets for CC spells to hit them with, so they will almost surely take damage before entering a fight, and if they're too squishy they will probably never get into it. That's even more of a problem because of a reason: picking a Juggernaut top often means you're left without a tank engager, unless your jungler (or in some cases the Support) picks a tank (which is pretty uncommon but that's probably because of the current meta, at least in SoloQ). Sadly a Juggernaut is usually not the best initiator: they are really good at punishing mispositionings (really bad ones) and people getting caught, or bad engages, and then proceed to steamroll the enemy team. But they're not proper engagers per se. They lack innate tankiness via huge shields or dmg reduction abilities, nor they have insane CCs or Disruptions (or at least ones that allow them not to die before using them).

Now, this is a Juggernaut weakness and I personally don't want to get rid of it. Juggernauts shouldn't be good initiators AND great damage dealers. So what I'm asking for is not "make an AD+HP Righteous Glory so we can engage and kill them". The thing I want the most? To focus even more on their strenghts, for juggernauts to destroy people for bad initiations and for cluelessly getting upclose on them in mass (if the Jugg plays it correctly obv), but with sheer damage. I would really like to build AD+HP and not get deleted from the rift for not going into tank itemization. I would really like for them to be relevant in teamfights (but only if their conditions to shine are met) and post laning phase.

That's why I really liked Atma's Reckoning item 3005 and Spear of Shojin item 3161. They offered you options that met both sides of what makes a Juggernaut be one: build Damage+HP and have conditional windows of strenght. item 3005 has poor base stats but its price is decently low and has a very good passive (I personally think there should be more items of this kind), helping you in prolonged fights or even better rewarding you for stacking it before an initiation (mainly during objective control). item 3161 instead has good stats and a decent passive that can become really good if the proper conditions are met. Sure it has to be rebalanced a bit for some instances of damage, but the idea behind it isn't even remotely bad. The purpose of these items is to make its user a war machine while in the midst of the battle, and that's the definition of a Juggernaut to me. Sure they could help divers as well and other classes like bruisers and some skirmishers, it's not like they should be for Juggs only. However, the most common fear is for these items to be abused by other classes, like tanks, assassins and marksmen. To be honest, my only concern is for assassins to abuse item 3161: it gives them juicy stats and they can be able to proc its passive. Although they usually go out of the fight after their burst combo, so they probably won't use the 6 seconds bonus fully, and they really want to get lethality and Armor pen and the 20% CDR from item 3071 first. Marksmen can't abuse the item (no, not even Jhin because they made it so it ignores his passive conversions) because they should be upclose with 3 enemies, and the stats aren't the best for them, and tanks would never opt into item 3005 because of the really poor and inefficient stats for their (tanks') purpose and its passive isn't worth for them because most of them have AP scalings (oh hey hello there Sion, but you're a mix of a Tank and a Juggernaut anyway).

To conclude, I would personally like if they added some other way to get tenacity via items, and most importantly I would like to get Items for AP/Hybrid Juggernauts (Mordekaiser Shyvana) that can't be abused by tanks (and that might be helpful for battle mages too, they definitely deserve a bit of diversification from other mages' build). This class really needs some love.

So, what are you guys' thoughts on the matter? What defines a Juggernaut in your opinion and do you think they should be allowed to itemize some other way? Do you think item 3161 and item 3005 would be good introductions in the game?

22 Comments

Critmaster Garen8/25/2018, 4:50:02 PM8 votes

the only problem with atmas is that games dont tend to go on long enough for it to become good. its something that youd buy for your third item after boots at the earliest.

more likely that youd go something like item 3071 /item 3078 + item 3742 item 3053 first and then into item 3005

but when the majority of games ends at 30 minutes you never really get to the point where you complete it.

but otherwise id like to see the item in the game. it would give juggernauts a guaranteed lategame scaling.

Bârd8/26/2018, 6:49:09 AM2 votes

Juggernauts building a single damage item into a full tank build is fine.

That said, they need more options for what that damage item can be, because item 3078 item 3071 gets boring.

item 3161 item 3005 are attempts at this, but they are failures because of how boring they are as items.

TrainerRobo8/25/2018, 2:14:57 PM2 votes

I mean, Atmas would have been great on Urgot, and he desperately needs better itemization as is. Poor Urgot gets left in the dust, and when Riot finally does something with him, its bottom of the barrel (looking at you, high noon...)

MasterPooka8/25/2018, 11:07:12 PM1 votes

I love playing juggernaut class as a Darius main, he doesnt need these items for how+dmg, his recommended build and kit already gives a good amount of both hp and dmg

TheCodeisCupCake8/25/2018, 11:31:37 PM1 votes

As a juggernaut main, I agree. I usually find myself building the same items every game. The items I only ever change (regularly) are boots, am I against Ap and need tenacity item 3111 or vs Ad and need to tank some AA damage item 3047 ? As well as my last item being item 3143 or item 3075 depending on crit users or healers. I think I get item 3083 last item once every 200 games vs 5 ranged. But thats it, I don't change anything else.

As Darius (which is one of my mains), its always just item 3078 item 3053 item 3742 (item 3047 or item 3111)item 3065 and one of the above items mentioned.

Garen is the same build as Darius, literally.

Nasus I go for CDR and usually rush item 3078 unless im vs Pantheon or some other lane bully like Jayce where I will invest in item 3110 and item 3047 first.

I would keep going but its always the same items.

DragonShea8/26/2018, 10:12:26 PM1 votes

I'd say that Black Cleaver should be reworked into Fever as I think that we got enough armor shred and or max HP damage, anyways.

Madsin258/25/2018, 4:35:16 PM1 votes

Trundle item 1401 item 3047 item 3025 item 3748 item 3065 Situational

Not a big fan of steraks, I do like item 3022

KETSU08/25/2018, 10:50:59 PM1 votes

Fuck this class and everything it represents, like who the fuck thought dmg and tankiness was a good combination to put on a character.