When will this "better botlane wins the game" meta end?
I would like to feel myself useful again because it doesnt matter if i win or lose mid when botlane is 100,0% the reason if you lose or win a game.
I would like to feel myself useful again because it doesnt matter if i win or lose mid when botlane is 100,0% the reason if you lose or win a game.
I don't think the meta is built like that. I've seen people carry from mid and top. Middle and jungle ultimately decide games though. Most amount of roam and ability to influence the game.
Influence bot lane*
Yeah, he's right about mid, top and jung deciding games but the reason they decide games is which mid/top/jung camps bot lane more.
[{quoted}](name=LGN Koffee,realm=NA,application-id=3ErqAdtq,discussion-id=EEsQq92g,comment-id=0001,timestamp=2017-09-07T17:53:16.188+0000)
I don't think the meta is built like that. I've seen people carry from mid and top.
In your dreams maybe.
When tanks and supports are less overpowered.
So knowing riot, probably never.
Lol they could nerf tanks into the ground tomorrow and it wouldn't change this.
I actually hope they do just so all the people complaining about then have to find something new to bitch about.
Honestly if they just nerfed tanks and not supports it might turn into 3 adcs. Ivern, and Raka on a team or something dumb. With Ezreal in the jungle now too it could be even more wonky.
I've been seeing too many double marksman comps succeed.
It's either ADC mid and bot with a tank in jungle and an Ardent/tank support. Then they stick a mage/ap tank top to bully the melee top laner.
Or
ADC Bot and jungle, Tank top, mage mid, ardent/tank support.
You can never have too much 
:D
LOL
when tanks are less overpowered
HAHA
You are so funny
I've never left the meta for 2 years
I'm breaking solo queue
me too!
Don't forget my hitbox!
Breaking solo queue
Two of each are bought in every pro game per team usually.
I've lost my relevant damage and became a peel bot for my sweet marksmen
Same
Oh same
I finally have the ability to kill an ADC without dying... oh wait I'm op now
Wait, can tanks finally have a tool to counter lifesteal? OP PLZ NERF
A tool solely for marksmen protection? Wonder why it's meta with those stats.
+
Bigger shield for carries? How irrelevant.
It's funny because those are the 3 tanks that actually do retarded damage for their class
As if I would play tanks because they are overpowered i have to play them or i get 2 shotted by the adc.
If all roles are equal, the better botlane should win 40% of the time.
Considering that your standard jungler, many mids, and even some tops focus a lot of their power on winning bot, the more successful bot (which isn't the same as the better one) should win something like 60+% of the time (not an actually calculated number, just pulled it out of my ass).
The problem with bot being so influential, is that it feeds into itself as everyone races to influence bot. The most obvious solution would be to increase gold/xp gains from farm and decrease them from kills/assists to penalize roaming - but I'm not fully convinced that that's a good idea.
increase gold/xp gains from farm and decrease them from kills/assists to penalize roaming
This way you literally kill every assassin that roam :v
Well I did say that I didn't actually think it was a good idea.
Do you have any better suggestions? 'Cause as things stand now, it's pretty much always 100% worth it to pour 90% of your resources into winning bot.
Really hard to come back from a game where Mid and Top both go 0/5 too. The pressure their laners exude onto botlane and objectives after that make it almost impossible to deal with.
Really hard to come back from a game where Mid and Top both go 0/5 too. The pressure their laners exude onto botlane and objectives after that make it almost impossible to deal with.
If both of them go 0/5 then yes, but if it's only one then it's usually still extremely advantageous for the team with the winning bot lane. In many of my games, the people at top feel more like spectators that ocassionally take their clothes off, jump on the field and then run around streaking and everyone's like "Well that was distracting now let's get back to the bot lane people who control the REAL action"
That's why I said if both mid and top fed, since it's two laners getting put behind like it would be in botlane instead of just one.
That's why I said if both mid and top fed, since it's two laners getting put behind like it would be in botlane instead of just one.
Well obviously if both get fed then you're gonna have a bad time but at the same time if they're both that terrible that they do feed left and right like that and/or the jungler is unable or unwilling to help out then the loss is well deserved if bot can't save the day. Even so, Bot can usually save the day if they get fed.
When I jungle, I usually spend most of my time going between bot and mid looking for ganks there. Top is usually backburner at most though I try and make my way up there if they're really struggling or I see an opportunity for an easy gank and/or easy rift herald. If we get herald then I'll usually let them take it and just tell them to use it wisely before working on bot again to press the advantage there and make openings for other objectives like Dragon.
My friend once offered to carry me through a game. They asked what role I wanted. I said I'd fill. They picked jungle, mid, and support. Our solo queue who joined us wanted top. So I played ADC.
Our team had a combined total of 36 kills and 51 deaths. I was 22/9/4, all 4 assists being last hits by others, which doesn't bother me one bit, and I was capable of 1vs1'ing any of them without any issue. My teammates were 9/10/6 (who was 1/5 at one point), 1/14/8 mid, 0/5/9 top, and 4/13/15 support. The enemy team was 12/7/12 bot, 12/4/12 top, 3/7/6 sup, 8/10/10 mid, and 16/8/9 jung. At least 5 of my 9 deaths were a result of their jung, but all 8 of their deaths were because of me. They were ganking bot as often as they could, and I received zero help from my jungler. On the contrary, my jungler dived them in my lane, making it harder on me at the start.
Instead of grouping, as we'd obviously lose the moment I got picked off, we played split for the duration of the game. Thankfully they didn't group, and they split too. I engaged on them, spatting their squishy builds down before they could do any real damage to me, with exception to Vi, who my team helped fend off as I took away their ranged damage. We then gathered at the end after taking down some of their core champs, pushed, and won, with only the ADC having a positive score during the entire game.
They called for a surrender vote 4 or 5 times that game. I voted no every time.
Sounds like you knew what you were doing as a carry role and that you're team knew who to protect and support in that game. Those games do happen sometimes when it feels like the match is over and there's no way to come back from it - I've seen a few games turn over like that.
Thing is I main support. No matter how much I try if my team doesn't have an inkling of what they're doing I can't turn the tides like any other role could. I can't take objectives down, I can only really tell when the enemy is at objectives and I can't defend them either like other roles can (of course I have a higher chance of doing this if I'm playing an AP support or someone else with damage as a support). I can really only help my team survive and help them be able to take objectives themselves which sucks but I've always preferred setting up the choke points and the vision routes then being the one to go in and do all the damage. If no one on my team is taking advantage of that information, if no one is trying to go for objectives - just kills and nobody tries to stop them at Baron or Dragon when we can fight for it?
Objectives win games. I protect the people who go for those objectives. If the people who I'm protecting can't control the objectives, what am I to do?
..I need to start learning how to properly play another lane.
Sounds like you knew what you were doing as a carry role and that you're team knew who to protect and support in that game. Those games do happen sometimes when it feels like the match is over and there's no way to come back from it - I've seen a few games turn over like that.
Thing is I main support. No matter how much I try if my team doesn't have an inkling of what they're doing I can't turn the tides like any other role could. I can't take objectives down, I can only really tell when the enemy is at objectives and I can't defend them either like other roles can (of course I have a higher chance of doing this if I'm playing an AP support or someone else with damage as a support). I can really only help my team survive and help them be able to take objectives themselves which sucks but I've always preferred setting up the choke points and the vision routes then being the one to go in and do all the damage. If no one on my team is taking advantage of that information, if no one is trying to go for objectives - just kills and nobody tries to stop them at Baron or Dragon when we can fight for it?
Objectives win games. I protect the people who go for those objectives. If the people who I'm protecting can't control the objectives, what am I to do?
..I need to start learning how to properly play another lane.
I main support when playing regular modes, but the vast majority of what I play is ARAM and special modes.
Yes this is true and it makes perfect sense that 2 solo laners have more impact than a duo lane that shares exp and has less income.
People just keep forgetting that bot lane has 2 players and will always have more influence than 1 solo lane. However mid and top are often easier to gank in my opinion. You create 2 v 1 situations when ganking solo lanes, whereas on bot lane its 3 v 2. So a succesfull bot gank can have more influence but at the same time can also be harder and less rewarding.
If you can pull off the double kill around the time the jungler and bot laners are around 4-6, you can usually get a free dragon off of it.
I do agree bot lane is definitely high risk high reward, especially since it's a lot harder to gank now a days with the enchanter support meta. Mid lane and top lane are easier to gank (usually) but if your botlane doesn't stay ahead or even losing Dragon pressure too early can be a problem.
Really hard to come back from a game where Mid and Top both go 0/5 too. The pressure their laners exude onto botlane and objectives after that make it almost impossible to deal with.
too many people blame the "4-5 man Bot" as the point where the game goes strait to hell. But the thing I've noticed is that isn't quite possible, until after your solo Laners screw up.
Those Top/Mid laners are usually able to join the fight because their opponent is losing their lane, allowing them the chance to roam.
As a support main myself, I can usually force the bot lane to a stand still if I have too. (Assuming the ADC isn't complete trash) And have enough vision to thwart a gank attempt. But as soon as an extra opponent is involved, the bot lane will typically be overrun.
Very true. Some mids are built to and thrive on roaming (Talon, Ekko, Taliyah all come to mind off the bat, I'm sure that more are there). I had a game earlier where the mid laner couldn't keep their laner in lane, and our bot lane wouldn't listen to pings. They lost lane hard due to this. By 25 mins, we were 10k down, and had taken no towers or objectives.
However, I looked at the team comps, and realized that if we could get through to around 30-35 mins, we owned em. Why? We had a far better team fight comp, better scaling, and way, WAY more cc.
Our comp: Ornn top, Vi jg, LeBlanc mid, Vayne bot, Zyra supp.
Theirs: Garen top, Master Yi jg, Ekko mid, Caitlyn bot, Shen supp.
Teamfight happens, Ekko and Yi dive for the Vayne, they get cc'd and deleted. As they were really the only decently fed people on their team (Ekko got most of the kills for the early bot roams), the fight turns. We get an ace for one at 28 mins, Vayne gets a triple. It rolls from there and we took it.
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2591843942/228581677?tab=overview is the match in question.
So yes, the better performing bot lane wins. 4 and 5 man dives in bot are powerful in lane. But you can hold out and still take it. It's not all about laning phase, it's about the whole game. And even a fed bot laner is useless unless they can be protected. We're in a tank and ardent censer/cc support meta because if it weren't for those two, the ADCs wouldn't be popping off like they do.
It never ends cause it never started. There are constantly 8-9 man fights botlane so it's not just about the ADC/supp , still mad about your botlane from last game or something?
This really is one of those "you need to play ADC yourself" situations.
If you get camped by the enemy jungler and lose your lane. Then it was the better jungler that decided the game.
If you get roamed on by mid constantly and lose, then it was the better midlaner who decided the game.
Same goes for top.
The whole "better bot lane wins" is typically a situation where the bot lane is actually set up for success. It contains more variables than people think.
For starters, in these games, the ADC usually has a good team composition. Not the whole "Yasuo Top/Kat mid/Ezreal Jungle/Janna Supp" type comps that go around a lot. Trying to win with this comp when your lanes lose is extremely difficult, damn near impossible, even if you win lane.
Secondly, resources are usually allocated to getting the bot lane going, which usually means that your Jungler either needs to be half decent (since Bot is the most warded lane on the map), or your mid needs to have enough pressure applied that they can actually roam. This is also under the assumption that the enemies don't outperform yours.
You also need a good Support player who can actually peel for you. There are tons of mediocre or autofilled Support players who can't execute their champions win conditions, such as a Blitzcrank who can't hook (it happens more than you think).
On top of that as ADC we actively look to our team to give us something to work from. When your team has no reliable engage, and no one who's willing to be the one who dies in order to win the teamfight, then the games get very difficult very quickly.
All of these things have one thing in common, you rely on your team for the first 10-15 minutes. More than ANY other role in the game
Nerf
Nerf
+
Nerf (the combo)
Melee only
Revert (fuck Kog'Maw)
Nerf (I refuse to forget about this broken item.)
Nerf
Nerf
Lowered Heal/Shield Power (Shield stacking was never a huge issue until this)
Nerf
Nerf
Reflect damage halved for melee, GW removed (Urgot is now a melee champion too)
Massively nerfed
Nerfed
Reverted
Nerfed
-200 cost
Passive buffed at earlier levels
Grants, I fixed the Tank-Hypercarry Meta.
idk about the ER nerf but yea GUT every other adc item
It's more of a rework but still a late game nerf. ADCs do not need 30% CDR in one item and this is why Xayah is a problem.
When will people realize this "Win bot lane" is more because of the fact that if Bot lane loses it's due to two people being put behind, and two people put ahead, and not some over exaggeration on ADCs.
If you are winning mid you should camp bot lane so you can win. You know, carry your ADC early so they can carry later.
It will stop when you change your mentality and actually think about what you and only you can do to influence the game more.
Tell that to a support with teammates that don't know how to look at a map or listen to pings.
Trying is all you can do. It's not like your enemies will always make the perfect calls and use all opportunities.
the "youre the problem" shaming tactics dont work anymore, friend
Tell me when you win a game by complaining about the meta.
yawn. doesnt work. meta is bad. many dont like it and it will get changed
Don't be so ignorant. Bot lane just has the most variables in it. There are 4 people or more in the lane at any given moment.junglers have way more of an impact on bot lane than the skill of the laners themselfs. Cant tell you how many times bot lane gets dove 4vs 2 because mid or jg can't follow thier counterparts. I'll admit I've played with very shittyadcs and very shitty supports but its very rarely these two players that solely lose the game for the team. It's lack of game knowledge all around on your team.
This meta is stupid. Game today with me at 18-4 on Xerath and Kayn with 20-5 scores, but vs a very fed Illaoi. But after 30 minutes we are irrelevant, their Vayne could carry teamfights super easily (at 3½ items vs my full build, i can do nothing against her). We had an Ez adc, and that lost us the game cause hes useless (he even got far ahead in lane)
With the season... You know how most metas usually end... Damn dude...
whenever they decide to change adcs back to useless as shit early/mid game and late game gods
As long as critical strike exists as a one fits all mechanic that makes ADCs a tank melter and a squishy nuker at the same time, never.
What are you talking about? Mid has a lot if not the most potential to carry games in the current meta, and it always had. If you won mid and don't do anything with your lead to help out the losing botlane, why are you surprised you're losing?
As someone who routinely helps create a positive or even botlane for my team, I find this untrue as I've lost plenty of games despite virtually never being behind.
'protect the adc' meta has been creeping in with downs and lows since the end of season 3. now its just official
The best way to fix the bot lane problem is make the rift 4v4. It'll have the nice side-effects of removing autofill and shortening queue times too :).