Zz'rot Changes
I will admit, the Zz'rot
was a bit too strong, but this is nerf was overkill. As a Singed main, I had been building it in 99% of my games for a year. It became a core item on Singed for me because it helped me defend my tower against champions that counter Singed (Jayce, Kennen, Teemo, Gnar, Rumble, etc.) Season 6 was brutal for Singed as we had Gangplank and Gnar come into the meta and then later in the season Jayce decided to make an entrance. Zz'rot was the only thing that kept Singed relevant during season 6. I used to place the portal behind my outer turret and I could base and make it back to lane right before the enemy minions reached my tower.
For the uninitiated, Zz'rot received nerfs today. The voidlings lose health at a faster rate and thus, do not go as far. It seems like it goes only 33% as far as the old Zz'rot? They do deal more damage to towers, but the range is so short that you have to place the Zz'rot really close for them to even reach the tower. This leaves the Zz'rot vulnerable for destruction because it is not under the safety of your own tower. I don't see myself building this item in every game now, but experimentation is required. I have played one game with it so far and the active had very low value.
It should have been nerfed, but maybe not so hard. Maybe a compromise could be that all of the lesser voidspawns keep the current health decay rate, but every 4th empowered voidspawn can have the old decay rate and thus go further. Anyone else have better ideas? [slayer-pantheon-rainbows]
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