% max hp true damage, Just a question
So first off this doesn't go out to any champion, although there is only a few with it. Now I understand % hp physical damage you build armor and % hp magic you build MR and with normal true damage you build HP. the problem I have with % hp true damage is the fact that not matter what champion you play you will always take the same amount.
example- say theres an ability that does 10% max hp true damage, thats ends up being a 1/10 of anyone's health if you're zac with 6000 or a jinx with 1000 you will always lose 1/10 of your health.
My question is how is this a good game mechanic? There's no Items that reduce the damage and only one or two champs with an ability to cope with it (going untargetable like vlad or fizz, and tryndamere can ult to not die, etc.)
). Also, armor still helps against her because it lowers the damage from her basic attacks. Champs that have %HP typically have weaknesses to counter it. IE, Vayne has the range of a 4 year old with a slingshot with no poking or wave clear abilities.