So i played Bard for the first time: First Impressions

Joanna JQueen··9 votes·10,738 views

What exactly is this champ about? What should i build? What should i max?

When i play him i focus on charms and becomes a fun journey, then i cast E to travel faster and maybe gank? i usually fail. His R is hard to land/use but really rewarding if done right. His passive is interesting and his Q allows for some cc and damage, over all very fun/unique champion that needs a lot of time into.

Is he fun? yeah :D, i love how music plays when you capture charms, his E is so fun to use, even the enemy laughs when i mess it up.

http://orig02.deviantart.net/4697/f/2015/248/c/5/_league_of_legends__bard_s_night_sky_by_pikaiscool-d98fu0c.png

38 Comments

RiotRiot Koalifier16 votes

I play a ton of bard, and I think one thing about him is that you need to spend a lot of time toying around with his skills to get the hang of him. Even with a huge number of games played, I feel like I'm learning new tricks all the time. Some general pointers:

-Skill order R>Q>E>W, generally, although you'll want W at level 2 for planning. The faster tunnel speed and CD is amazing. -never underestimate your damage, especially with thunderlord's. You can do about 1/3rd the enemy adc's life with one auto-q-auto combo. -have a plan for how you want to use your ult in fights. Reactionary bard ults usually end bardly. -Q's second half is nuts. You'll never stop being surprised by what it hits and stuns. -most importantly, HAVE FUN. Bard is a really fun champ. Everyone I know that's good with bard has a relaxed, trolly mentality when they play. Don't play Bard when you're stressed :-)

Siachi3 votes

Hmm... why max E before W? Just curious on your thought behind maxing it over W, because I've always seen E as a one-point wonder.

insaiyanbacca3 votes

maxing speeds up how fast you and your allies go through the portals, plus w mid-late game doesn't get its heal fully utilized and is essentially a speed boost by that point.

RiotRiot Koalifier7 votes

Basically this, plus the lower cooldown on the e with ranks.

iluvalar1 votes

{quoted}

Hmm... why max E before W? Just curious on your thought behind maxing it over W, because I've always seen E as a one-point wonder.

I dont max E but i more spread my points evenly on bard. but think about this :

What if you cast your first tunnel 8 seconds in advance ? what is the cooldown on your second E then ?

At 3 point E (16 seconds) with 20% cdr jump from 12.8 seconds on paper to 4.8 seconds because you cast the first early. This is more then enough to just flash in and out of your jungle and collect the chimes without hurting your adc from your lack of presence. Or just seemingly instantaneously make an appearance mid and gank your mid laner.

At 5 points (14 seconds) with 45% cdr. it goes from 7.7 seconds between tunnels if cast regulary to an instant 2 tunnel long path if cast preemptively. And that's enough to travel from bot to mid trought the river near instantly. You appear quietly pushing the bot lane a second, and the next your mid insulting baron.

Once The bard player grasp the preamptive tunnel trick, he start valuing the points in his E much more.

Siachi1 votes

Hmm... maybe I'm just at the level where I can't really afford to leave my ADC alone for too long as Bard, so I play him more like a traditional support, only roaming for chimes when we've recalled or we've taken the first tower. Because of that, I don't really find myself using tunnels much early game.

iluvalar1 votes

{quoted}

Hmm... maybe I'm just at the level where I can't really afford to leave my ADC alone for too long as Bard, so I play him more like a traditional support, only roaming for chimes when we've recalled or we've taken the first tower. Because of that, I don't really find myself using tunnels much early game.

A) As i said, if you cast tunnel preamptively, the delay between the tunnels is very short (~7 seconds). You can "afford" it easily. B) The chimes spawn near you, but on pre determined spots. This mean that if the closer spots are occupied, they fill bounce on harder to reach location. Eventually lost in the enemy jungle. This is a huge reason to collect your chimes often. C) The huge game changing power spike for bard are at 5 (slow) 25 (AOE) and 65 (bigger AOE). IMHO, bard is under par and already losing his lane by default before the 5th chime. D) Bard just can't stay in lane with his mana issues. He need those chimes to be relevant.

Joanna JQueen2 votes

Hi there, what other lanes can he go? im currently using him as supp

WookieJesuz1 votes

Bard can go everylane :3

RiotRiot Koalifier1 votes

I mean, you COULD go in any lane, but he only really works WELL as support imo. I once tried Bard Jungle. It did not go well...

UrPalAl1 votes

I treat him like I treat Jayce. He goes where I want him to go.

Jayce Top: ez Jayce Mid: too ez Jayce Jungle: ez, decent ganks Jayce ADC: low range, but 3k crits rock Jayce Support: I mean, he's got peel and a speed-gate, good enough.

Crossette2 votes

Bruiser Bard top works pretty well, I have like an 80% winrate on it.

Average build:

item 3078 item 3153 item 3031 item 3022 item 3034 item 1301

RiotRiot Koalifier1 votes

I stand corrected :O

Duke Anax1 votes

I play Soraka and Alistar Jungle.

It's a special mindset for sure that drives you to stuff like his, but let me tell you, there is nothing you can't make work.

I don't have Bard yet, but I'd try him roughly the same: Windspeaker and Runic Armor, CDR Runes/ Armor/AP. Runeglaive, Luden, Deadman, Visage.

And if you are in the modd for troll (who am I kidding, special mindset? bard jungle? (; ) add a Rapid Fire Cannon before the defensive items.

That's one hell of an entrance. Energized longrange auto with Meep, Spellblade, Momentum Slow and Echo.

BioticBrony1 votes

You can also go ap bard mid.

item 3027 item 3158 item 3100 item 3285 item 3089 item 3135

It is really fun since launching meeps counts as a spell and basic attack so thunderlords works really well.

Vesarixx1 votes

full roaming bard, you take exp runes and roam from lane to lane ganking constantly, take smite if you're replacing the jungler and split xp with your team mates on buffs, giving your mid the first blue and the red to either top or ADC.

Pykel2 votes

-never underestimate your damage, especially with thunderlord's. You can do about 1/3rd the enemy adc's life with one auto-q-auto combo. played him top the other day and destroyed the enemy fiora, she was not expecting me to do any damage.

ltmetal1 votes

-have a plan for how you want to use your ult in fights. Reactionary bard ults usually end bardly.

baRdly

I saw what you did there. +1

PlsTouchMeGently1 votes

Haha I was waiting for you to come in and comment on this!

RiotRiot Koalifier1 votes

Oh no I'm becoming "that Bard guy"

Decrit1 votes

you are koalified for that.

... yes, now i am risking my own life. worth it.

Melledoneus1 votes

The first time I played Bard, I played him jungle. On the PBE. Holy crap that was fun.

Rozair1 votes

Have you tried jungle bard. It seems like he belongs there due to his roaming nature =P

Dinko6 votes

A lot of people try to use his ult to save their own team mates, however this is almost always a bad decision - because if your mate is about to die, freezing him in place means the enemy will just get into position to definitely finish him off. Instead you should use the ult offensively, try and freeze only enemy champions, it's a great engage tool; you catch the enemy out and set up for your team to immediate engage on them afterwards. It's good to follow up on bard ult with other aoe ults, such as Malphite or Ezreal for that massive wombo.

Some other cool tricks include stunning people against the wall if they follow you thru your tunnel, since allies (and you) travel faster thru the tunnel than enemies. Some Bards opt to start with healing shrine level 1; they place the shrines through friendly jungle before going to lane; this enables the friendly jungler to clear much faster (and more safely) enabling safer/more effective early ganks, and if you are being invaded, you notice the shrine disappear, which is a nice bonus if you don't have vision.

Vesarixx1 votes

I use the ult to save team mates when I play him, but then again I'm pretty good at timing it so that only the enemies get frozen.

RiotRiot Koalifier2 votes

Agreed that saving teammates with your ult by freezing usually doesn't work, but it is pretty fun to ruin a zed's day by blocking his ult with it :3

Nublord3 votes

[{quoted}](name=Riot Koalifier,realm=NA,application-id=3ErqAdtq,discussion-id=EEQ7ZKeW,comment-id=00070001,timestamp=2015-12-24T15:02:18.940+0000)

Agreed that saving teammates with your ult by freezing usually doesn't work, but it is pretty fun to ruin a zed's day by blocking his ult with it :3

It's double fun if that Zed is in your team [slayer-pantheon-thumbs]

Beldair5 votes

I only go for the chimes of i'm returning from base, out of mana, warding, helping jungler, or helping mid. Bard benefits from AP and CDR.

I'd advise maxing Q first due to the shrines beung fairly weak and the fact his E is more of an escape or a ganking tool (or just a means to get through the jungle quicker).

Bard's true strength lies in knowing when and how to use his ult.

LadyRenly1 votes

I just picked Bard up this week myself after the painful 6300 grind, and I'm in bronze so take what I say with a grain of salt.

Bard has massive playmaking potential, but requires high team synergy in order to maximize his potential, so he is best played when over Skype.

Some people really think Bard is weak, which is why you need to show them who really owns bot lane. Take Bard with thunderlord's decree and Q at level 1, you can even take Ignite if you want. Chunk them for half their HP with meep autos and your Q and proc that thunderlords.

Some people start W level 1 to be a bro for the jungler, but I personally start Q to go ham immediately. Get w next, set up some shrines, then level up Q again and then finally point E, at which point you max E after Q.

It's best to roam for the chimes if you can push the wave and there is a bit of a lull, or if you laner is k and you got some shrines as backup. Roams are best once you have sightstone so you can ward around the area, and with E you can bend the map to your will so you don't get stuck.

His playmaking potential is insane, both with his double stun, his e and his ult. For example, bot lane that starts on the top side thought they were farming just fine at their tower, but then suddenly Bard just portals from the river and drive by Qs them, ults the tower and the carry finishes them off. Jungler comes but there are set up shrines that the adc just runs over for a quick getaway.

For build, I'd highly recommend Spellthiefs and upgrade that to Frost Queens. Sightstone is mandatory, and then from there I personally get lucidity boots for CDR because who doesn't love 45% CDR.

Other things to look into after could be Locket for protection, or if you want to go ham, Nashor's Tooth

Beldair1 votes

I usually opt for Eye of the Watchers for the stats and the wards that way i have room for another stat item instead of FQC.

Siachi2 votes

I'd argue that FQC is a really good item on Bard (Ignoring how good it is this patch on just about every AP champion). If nothing else, having an "Are there any enemies nearby?" button seems like it'd be a great tool to have for a roaming Bard, especially if you're getting chimes in enemy territory. Getting caught out because you were getting chimes in the enemy jungle is not a fun time.

Stonington1 votes

http://champion.gg/champion/bard

He's probably really-really bad in low elo where you can't leave your ADC alone. Also he's mediocre as a laner, in general.

Flyer Beast1 votes

Bard Is a good combo with Quinn. Theyre both fast out of combat, they can roam perfectly together, both have a need to do it. Bard can help his ADC sustain in lane with his Ws, and his jungler gets an easy first clear as you should take W first.

Setup 1: (Use for Utility/Extra Tankiness) Build item 2301 item 1326 item 3285 (Roam Speed) item 3800 (Use this in sequence with your E if you E into a crowd of enemies with your team.) item 3157 (If your team doesn't follow through fast enough) item 3050 (Obviously) MASTERIES: 0-18-12 (Wanderer, Secret Stash, Meditation, Bandit, Intelligence, Windspeakers Blessing, Recovery, Explorer, Veterans Scars, Insight.

Setup 2: (Use for Damage) Build this how you think best MASTERIES: Same, just with thunderlords decree.

item 2301 item 3116 is SO MUCH BETTER than item 3092 item 2045 TRUST ME. ** <<TAKE THAT ADVICE PLEASE**

The Bearded Bard1 votes

Max RQWE, don't worry too much about charm collecting, really just go when you're low on mana or when you're out warding. Using your ult to save people really doesn't work out well most of the time, what it's really good for is setting up teamfights. You use it on the enemies backline when their front line engages on you so while frontline is wasting cc and cooldowns on your team without their damage, you can destroy their frontline while assassins set up instant combos when the squishies get out of stasis. You can also use it to catch out multiple enemies, or use it on towers to do easy dives. Master the double stun out of your ult and you're good to go.

Build should look something like this: item 3092 boots of choice item 2045 item 3025 item 3190 then two more defensive options of your choice. You want tanky over damage, and full cooldown reduction while providing more utility with your items with the FQC, Frozenfist, and sightstone.

During lane you wanna drop health relics whenever you feel necessary, poke with passive, try to get some stuns off if you can. For easy ganks, stick a pink in your tribrush to make sure it isn't warded at any time, then have your jungler and yourself take a portal through that whole wall for easy catch outs. During teamfights you should constantly be looking out for enemies that could be caught out with your ult, and also watch out for enemy engages that you can stop completely with your Q double stun.

Big Lincoln1 votes

he's not that hard to grasp, at least mechanically

bard is mostly decision making because his spells are so versatile. use Q and meeps to kite, engage and stun people. you can't always aim for the stun; if repositioning is dangerous, the slow is good enough. you'll always get max CDR so you can use it fairly liberally

W is good for charging in lane or if you're defending a siege so that teammates don't need to go back if they eat poke. Use its instant cast for a clutch heal and MS boost, good for running away or saving people.

E is mobility. use it to run away and stun anyone who follows through it, use it for chasing or unusual gank patterns. very flexible spell, but it can put you in serious trouble if an enemy slips past at a bad time

R is probably the hardest part of his kit for people to grasp because there's unlimited ways you can use it. it's not amazing for engage unless you NEED the stasis to set up a wombo, but it's great at giving everyone time to reposition, which lets you make saves, set up a stun for kills, chase down runaways. It's great for force-resetting the big objectives like Dragon and Baron, since they'll recover HP while frozen. If enemies are trying to take it earlier on, this can be what forces them to back or if your team is close enough, lets you collapse on them. if you use it to defend a tower, don't ult the tower (most of the time) ult the minion wave so that it aggros the champion, or ult the champion so that you can jump on him (the former is more likely, since minions are predictable). ulting only the tower won't really do anything; it keeps it up a few seconds longer, but the minion wave is still there and the enemy will probably stick around and take it anyway.

max Q always, W and E is mostly situational. I like to max W because I build more AP on him than others, but maxing E second gives you a better MS boost for allies and a lower cooldown, where W just improves the base heal iirc.

play him like an asshole; don't ever commit too hard to fights unless you're setting up a collapse, just skirt around and throw out Qs and meeps and fish for stuns. It's a good idea to stay near walls (not always) so you can make a quick getaway, but you can cast it from a pretty far range if you'd rather throw it out near an ally.

i don't think a lot of people do this but if I happen to be really ahead, I build item 3027 after my support item (sometimes before, it depends on how much gold I have/whether I need the FQC active immediately) because it gives him a lot of good stats both up front and for late game where he's strongest.

a safer build is something like item 3092 item 3110 item 3117 item 3190 item 3102 item 3800. Decent chunk of stats, you're durable and you provide a lot of utility. I don't like item 3050 at all but a lot of people buy it on him; if you like it, it's not a terrible purchase. item 3512 item 3060 are also good purchases due to his immense roaming power; Bard can E to a lane, drop one of these down and run back out to join his team; it's a very underrated strat IMO.

don't be afraid to buy damage if you're ahead. Bard has monstrous synergy with AP items like item 3285 and item 3100, and item 3157 is great in conjunction with your ultimate to annoy people who are chasing you. Really, all you need is a Lich Bane and some magic penetration (Sorcery Shoes) and you can pretty handily nuke squishy targets.

get chimes whenever it's safe; leaving your ADC, while sometimes tempting depending on their personality, is not generally a good idea unless they're a safe ADC like Caitlyn or Ezreal, someone who can disengage or self-peel while you come back. I wouldn't extend too far past river if you're in lane unless your carry is backing, is returning to lane, or you're going to make your journey more worth their 2v1 with a gank or at least warding further up river. If you absolutely need to refill on mana, it's always a good idea to ping or type it out in chat before you leave, so that they know to play it safe for a few seconds. you should aim to get multiple chimes if you leave for them; it speeds up your return and it lets you keep going, but if you can only get one or two I wouldn't go for it.

Go 18 into cunning always and take Thunderlord's for the additional burst. I prefer putting my 12 into resolve for the tank stats and self-healing boost, but if you plan on building a chunk of AP, put your 12 into offense. Your meeps are considered a spell, so they're affected by the damage amp in Ferocity and both meeps and Q slow/stun, so they get further amped by Oppressor.

Truly Prideful1 votes

In general my skill priority is R > Q > E > W. Lower cooldown on Magical Journey becomes very good in the midgame and outside of lane you mostly use your shrines as a movespeed boost. I'd say until you get really familiar with him, do not attempt to use your ultimate to save allies. More often than not it will go wrong. You mostly want to use it to catch out enemy champions or freeze turrets to tower dive early on. You can also use your ultimate to help your jungler steal a dragon or baron.

Buildwise it usually depends on the player. I like to build him really beefy to more easily set up plays. Some people like to build heavy AP which is fine too.

End build is something like : item 3158 item 3092 item 2045 item 3800 item 3060 / item 3190 and some kind of defensive item or item 3050. Not really the build order, just items I commonly build.

You almost never want to roam for chimes unless there is downtime. Best times are on your way back to lane, when one or both enemy laner(s) go back to base, and while placing wards. The most important thing to learn on Bard is how to minimize your time needed to collect your chimes. Make use of your E as much as possible to make your trips shorter. Plan your path as you walk to the first chime. Once you get really good at it, it becomes entirely possible to start getting experience leads on the enemy laners just through efficient trips.

Mostly importantly though, like most have said, just have fun man. Bard is a blast to play and he's insanely powerful in the hands of players who take the time to learn him.

CosmicWaters1 votes

I love bard quite a lot he's in my top three fav champs but I feel like it's a complete chore to get his chimes especially because they spawn so far away and when there's only two a spawn it forces you to have to go even if you are already wandering around

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