New AD Jungle Enchant Idea
Currently, Enchantment: Warrior is clearly left in the dust by all the other enchantments. All other enchants have something other than stats that gives it a reason to be built- Cinderhulk has its burn passive, Runic Echoes has the Luden's passive, Bloodrazor has the % health damage, etc. while Warrior is just a bunch of AD and some CDR. I have an idea to make it feel more satisfying to complete-
Enchantment- Conqueror +45 Attack Damage +100% Base Health Regen UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Passive - Crescent: Every 8 seconds, your next basic attack deals 60% to 100% of total Attack Damage as bonus physical damage to nearby enemy units (closest enemies take the most damage)
Cost- 1625 Gold(minus jungle item) Recipe- Tiamat + 425 Gold
This synergizes with the jungle much better than Warrior because of the Tiamat passive, and it would feel a lot better to complete. The Tiamat active was moved to a passive effect on a slightly shorter cooldown, because it would conflict with Tracker's Knife active, and it makes more sense in a jungle item because you'll be moving around a lot. Thoughts?