New AD Jungle Enchant Idea

viken·5/15/2016, 12:40:39 AM·3 votes·852 views

Currently, Enchantment: Warrior is clearly left in the dust by all the other enchantments. All other enchants have something other than stats that gives it a reason to be built- Cinderhulk has its burn passive, Runic Echoes has the Luden's passive, Bloodrazor has the % health damage, etc. while Warrior is just a bunch of AD and some CDR. I have an idea to make it feel more satisfying to complete-

Enchantment- Conqueror +45 Attack Damage +100% Base Health Regen UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Passive - Crescent: Every 8 seconds, your next basic attack deals 60% to 100% of total Attack Damage as bonus physical damage to nearby enemy units (closest enemies take the most damage)

Cost- 1625 Gold(minus jungle item) Recipe- Tiamat + 425 Gold

This synergizes with the jungle much better than Warrior because of the Tiamat passive, and it would feel a lot better to complete. The Tiamat active was moved to a passive effect on a slightly shorter cooldown, because it would conflict with Tracker's Knife active, and it makes more sense in a jungle item because you'll be moving around a lot. Thoughts?

7 Comments

4th Chiming Lamb5/15/2016, 1:27:16 AM2 votes

Seems nice. Is it going to be a weaker AoE than Tiamat, similar to how Echoes is a weaker Luden's? Not being able to control the Crescent seems to be a fair trade, too, I like this!

FeelingBlack5/15/2016, 12:48:59 AM1 votes

Sounds awesome, and the quick jungle clear provides a lot more pressure to the map. I like it :>

BluePolarizer5/15/2016, 1:32:04 AM1 votes

I don't like it simply because it doesn't have Tiamat's burst. It would make the item objectively worse for AD assassin junglers. Unless it read "Every 8 seconds, your next basic attack deals 60% to 100% of total Attack Damage as BONUS physical damage to nearby enemy units (closest enemies take the most damage)