Can we make Zyra a playable mage again
There have been literal dozens of suggestions as to how to differentiate zyra mage from zyra support all the while she was being nerfed, and none have been employed. As she stands, while she can deal good damage and has decent late game dps when shes full build, as of now shes too weak function, much less make it to late game, especially as an immobile mage.
Ideas like Support scaling for the duration of her root / durability of her plants. lowering base damage values and increasing ratios more, (however it was suggested to add gold generation on plant assisted kills to make up for her item dependance) Q width, normalized cast delay, and readability of zyra's Q>W. have her ults popup/stun duration scale with AP, adding ap ratio to passive, or giving her a passive that is useful outside of dying, etc
Are we going to start looking at fixing her up now?
Rush. For Early and Mid game, Late game the death recap showed she still was the source of major damage, even tho the ADC would get (steal) the kills.
knowns she still a good tier 1 pick. It's a situational pick when your team is lacking magic damage. Together with 
their the best supports to carry. She's a high risk high rewarded champion. Taking a lot of risk to place the perfect ult.



. Now with the
changes the glass cannon route might be a option. Also the upcoming spellvamp support item might give her more build options.