A small tweak for ignite...
Ignite has always had a little problem where either you get kills with it early on and snowball or end up with a summoner that is not as useful as others. Which is arguably what you get for having that extra power early on. However it is also occasionally used to shut down someone with excessive healing like Munro or Swain. So what if ignite had another passive unique to itself.
Add a passive to ignite where it not only reduces healing but also reduces shields in much the same way.
This would give ignite a place against teams with a hyper-carry whom not only lifesteals but also has that deticated support there with a seemingly endless stream of shields and heals. It would also help ignite to not fall off as much late game.
Now if ignite really needs something like this idk. It just seemed like a neat idea that might work well.