4 MAN TOWER DIVES

LightningShado··3 votes·1,004 views

Recently I notice that my support and I have been sitting under turret, trying to last hit and all of a sudden, EVERYBODY CONVERGES ON OUR POSITION. We just became the Sun being targeted by the greediest heat-seeking missiles in all of existence, if you know what I mean. Well, the Warwick slowly walks in with his 20 to 40 percent damage reduction and q's while the mid laner, enemy support and enemy ADC just spam all their abilities and delete us just for fun. It lets them get that beautiful first turret gold and gives them enough map pressure that I cannot move from my lonely bot lane because my support decided that THEY'RE MORE IMPORTANT ELSEWHERE and oh no, I can't push up far because then I'll get 3 or four man gang banged again. The seigemaster mastery does ABSOLUTELY NOTHING. If anything, it just prolongs my inevitable death by maybe a few milliseconds.

I have a proposal. When there are more than two enemy champions attacking other champions under the outer turrets, they should be all be killed immediately, because we all know that we can't do anything about even a three man gank because the jungler is probably tanky enough to absorb all the damage coming from turrets.

And the Galio rework will make ADCs RIP even further. Thanks Riot.

14 Comments

Eedat5 votes

They executed a successful dive and got rewarded for it. Why would we want to punish good coordinated teamwork?

LightningShado1 votes

Because it's TOO GOSHDARN EASY.

Cody Kessler2 votes

Instead of killing the enemy champions instantly, i would like to see riot rework Ohmwrecker a bit, and give it the ability to empower the next tower of your own team a bit in addition to the possibility wich it already has to disable enemy turrets. that would balance it a bit, maybe give they can change its build path into something wich contains the yellow support item, as the other 2 already got something like sightstone inside.

LightningShado1 votes

That sounds like a good idea! :)

Handy Sandy 1 votes

I have a proposal. When there are more than two enemy champions attacking other champions under the outer turrets, they should be all be killed immediately

.

LightningShado1 votes

HAHAHAHAHAHHAHAHAHAH WHAT A FUN GAME WHY DO I STILL PLAY IT?!?!?!?!?

R1NGW0LF1 votes

but then what happens when your team does a four man ganks. then the instant death from the new towers effect is now in need of nerf as it just ain't fair. there are multiple ways to look at it that would just end up leaving it where it started.

now if you want to defend against a four man gank with a tower I say good luck, it's never worked for me and I normally just let them have it as I'd rather not die.

For a semi-decent defense you could say have it attack half the team rounded down, so if 1-3 attack it targets 1, and if 4 or 5 attack it targets 2 would be a better argument then instant death.

May the stars guide you

Soraka

LightningShado1 votes

Yeah that could work. Are you saying the turret targeting more than one person, because I think that's a pretty good idea.

The KDA is a lie1 votes

Hello,

I know this isn't the answer you want to hear, however this is the answer you should listen to. Here is a fact : you are bronzeIV, and people don't know how to react properly at that elo, which allows for things that would get punished heavily at a normal elo (diving a turret for instance) to work well.

So I see your concern but that's only a side-effect of your elo not being able to either foresee what is going to happen (I mean, 4 people come, you -and your teammates- see them coming if you have anything like a bit of map awareness) or not react properly.

Also I read someone suggest multi-aggression turret (targetting several champions), that isn't a good idea. At lower elo that would'nt have much impact, but at higher level of play, people actually take and lose tower aggro intentionnally; for instance a tank could take turret aggro in order to let the rest of their team dive freely. Which doesn't happen in low elo.

Tl;dr : At lower elo, the way you react isn't appropriate, which is why these dives work too well.

That being said, I do believe that the turrets should have a slight up early-to-mid game, but that's another topic.

LightningShado1 votes

Except people down here DO intentionally take aggro. That's why I said the WW comes in, presses e and then just q's us. That's how it works. When I expect a four man gang bang in the botlane, I usually fall back and let them take the turret, but it's just too easy for the enemy team to do this. That's what I have a problem with.

The KDA is a lie2 votes

Yes, but you too have a team. A team that has several options offered to them :

  • They can push somewhere else and take a turret
  • They can get an objective drake/baron/herald
  • They can roam and catch the now over extended ennemies

You make it sound as if the enemy team could do anything they want, but so can your own team. As I said, I think this problem is mostly due to the elo you play in not taking correct decisions.

LightningShado1 votes

OK, that makes sense.

Chaos Milk Tea1 votes

Dear Rito: The enemy coordinated an assault and my mid laner is a potato. Plz nerf teamwork or buff mid's brain cells.

LightningShado1 votes

Well, I'm not in a high enough elo to rely on my teammates, so that means I should be in a higher elo, right?

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