Riot please relook at your bruiser itemization
This games AD itemization is crap for every non ranged auto attack champ. This really becomes relevent when you compare the usefulness of the AP versions of these items. One of the best ways to compare items is gold effeciency
First when comparing health + offensive items you have
. Of the AD versions you can practically rule out BC and tri force as defensive items because the low amount of health on them makes them nearly to marginal to justify as defensive. So you are left comparing
to
or
(leaving out a few that give 200-300 health because its to minor to consider as bruiser type items) . Now
has a surprisingly low base stat cost effectiveness of 89.3%.
has gold efficiency of base stats of 111.76%. So 2 items with very similar passives have over a 20% difference in gold efficiency.
although gives mana has a cost efficiency of 121.6% when unstacked without passives grows to 170.5% gold efficency when fully stacked. The
also has a gold efficiency of 124% when not counting mana at full stacks.
and
are AP + armor. There is nothing that gives AD and armor. Infact since the removal of atma impalar there isnt even an option to build armor and any combined offensive stat. Lets go back to seekers and zhonyas gold effeciency though.
becomes gold effective at 3 stacks. Then continues to become upto 147.5% effective. This means this makes an outstanding mid game item for mages who have to worry about AD threats but still need to build offensively enough to do meaningful damage.
however fully built has a gold effeciency of 110% WITHOUT the strongest defensive passive in the game. This passive can be so strong that it can demolish certain champions who are dependent on getting off a certain spell such as veigars ult, malph ult, ect.
Finally when comparing AP + MR compared to AD + MR the options are
compared to
and
This section has nearly the closest usability because
is actually rather gold effective at 103.4% without the passive. when upgraded though to
the base stats only add up to a 92.5% gold efficiency.
however has a gold effciency of 103% without the aura. If you are playing a short range champ who doesnt have much choice but to get into melee range like akali, annie, or LB then this item becomes somewhere near 20% extra per champion you are hitting with each spell/teammate hitting them with spells.
By gold efficiency in every category of hybrid of offensive/defensive AP beats out AD. Most passives are arguably better on the counter part type items on AP type items such as
and
being nearly identical in passive abilities or
haveing an infinately better active then
.
TL;DR: AD bruiser items need to be brought in line with their AP counterparts. (yes this comes from a bruiser main but the numbers dont lie that itemization favors AP over AD)
is pretty much the only AD item that is designed for bruisers to use (