Talon Wall Jumps

MetaGeek·3/4/2020, 12:27:04 AM·1 votes·3,110 views

I just i have to ask why is Talon allowed to just travel over walls as many times as he wants while every single other champion who can clear walls has a sizable Cool Down on the ability or has to use flash..... how the heck is this fair... like the rest of his kit whatever, its annoying but manageable if he isn't fed but damn if most champs need an ability and a flash to catch up and still cant get to him... that is honestly bull crap, and people said akali's shroud was a "get out of jail free card" compared to this bull I still don't get it.

12 Comments

BIood Moon TaIon3/4/2020, 12:52:46 AM4 votes

Four things

  1. I cannot believe you actually wrote this

  2. Those other champs don't have their mobility tied to a fucking wall and also half the time you just fucking back flip so come back when ezreal e just doesn't work. Also the wall goes on a 2.5 min cd at lv 1 and you don't max it.

  3. All of talon's power is loaded into the passive and his e his whole gimmick is being the roaming assassin he literally falls of the face of the planet after 25 min cause his kit has so much power just dedicated to the e

  4. How in the hell is akali shroud even remotely comparable to Talon's e, shroud is meant as an in combat stealth mechanic for dueling while Talon e is designed for roaming and only provides decent in combat mobility if you fight in the jungle

Leon41673/4/2020, 5:40:01 AM2 votes

You're complaining about a Champ that getting away.....get...over...it. It's just 300g as long he's not ahead. Realistically Talon only needs the one wall jump but if you're burning your flash or ability to chase him, fucking stop chasing kills. Even if you get him you're wasting time not pushing your lane and not pressuring it potentially being led into the enemy jungler and giving over a kill because you were too stupid to just let him walk away. And if you're talking about mid to late game jumps then it's even less relevant. If you're teamfighting and Talon gets away, no problem either A.) He's not helping his team so that's one less person to worry about or B.) He and his team are running for the hills in which case your team has already either killed one or is close to kill one or another and is chasing a bunch of low health targets. If one gets away it's no big deal. The game doesn't hinge on you getting every kill you can. It's still to your advantage since they'll have to waste time resetting and walking back into the field. Time which you can use to push lanes, take objectives, or reset yourself knowing your enemy isn't pushing against you.

ZephyrDrake3/4/2020, 3:32:08 AM1 votes

You do know that Talon cannot jump across the same wall for a pretty decent amount of time right?

Hawthorn Tree3/4/2020, 7:38:28 AM1 votes

...ok, you don't like the mobile and safe new Talon. So give us old Talon back, with the silence. Then I bet my life and the life of my entire family that you will come right about and bitch about how Talon's oneshot "has no counterplay REEEEEEE".

VelvetCrotch3/4/2020, 11:31:42 AM1 votes

I feel you but imo if he gets away then it should be it ofc it’s annoying but oh well... I honestly think his passiv is far more annoying and harder to deal with cause it feels like a bit weaker Darius passive which is way easier to to proc

NickColaTesla 3/4/2020, 4:29:42 AM1 votes

Because they needed a champion who can be viable in the jungle and hop over a wall, delete the mid laner under tower while they recall, and hop back over whilst taking 2 tower shots at most. O wait, this is just an Assassin in general.

LordGeovanni3/4/2020, 1:48:49 AM1 votes

because certain champion classes they dont think this is power that needs to be limited to be fair to everyone else they just think dam assassins creed was cool what if talon could parkour like that across the rift.

another champion that is like this is tristanna one of the longest ranged dashes in the game on a basic spell too. but it gets reset for kills and takedowns. all because this long ranged champion that can run away or at people as they are attacking because ranged auto attack animations are cut short on the champion so that they can count the projectile flying time as part of it and they thought they can already run away and do damage at the same time what if when they got caught they could nope out of there and do it again with assist. it isnt balanced on katarina or kha zix and they have much less range and saftey but its balanced on some one one 3-6 times their range with an additional go away button too?

frankly most of the things they put in the game they only think if an adc or mage will complain about them being killed to fast or not being able to secure the kill. they never think what if melee? fighter and tank mains dont voice shit and while adc and mage mains cry about anything that makes their power fantasy of instant death from their skills harder.