I was actually just talking about this with one of my friends. Riot has been so afraid of nerfing champs into the void, that instead of actually nerfing them, they have started to change the game around their broken nature to compensate for it. It all started with the release of Kayn, a champ that broke ganking and almost made a fundamental part of winning games useless, the ability to ward and always know when there are enemies coming in to your lane, Kayn bypassed that, he can come in completely undetected. So instead of fixing their mistake, riot started adapting the game around this, Talons slight rework was next, now there is a champion that has the capability of countering this gamebreaking ability. But that didn’t fix the issue of damage balancing between two separate endgame forms, darkin still being the most broken jungle in the game, the lifesteal, the mobility, the ultimate and healing gained from that. So they brought in Aatrox’s rework and hoped that that would even it out, and it didn’t, and now we come to the new bounty system, a system that makes having a significant lead mid game, hard earned, and hard fought for, completely and utterly useless because the enemy team decides to focus you in a heavily one sided team fight and even though you are the only one that died, their hardcarry just got 1300 gold, then bam, lead gone.