Poppy is really balanced

AdanYEva··2 votes·694 views

She isnt too strong nor too weak, however, in late game she cant hyper-carry, she seems to die pretty fast, her tankyness is a bit off, but early/mid game she's really doing good. She could use slight late-game buffs.

9 Comments

VasilisGreen1 votes

Her ult is a game changer if used properly. Can turn a 5v5 battle to a 5v3 slaughterfest!!! Still haven't seen a proper poppy tho. But she just came out, it's too early to judge.

Markus Vakarian1 votes

Her ulti has a long CD It' too hard to hit those you want to hit (harder than Bard). The flight distance is not that big,they will be back very soon unless there is some wall I would give up to some (already low) damage to have a longer flight range and shorter CD

VasilisGreen1 votes

[{quoted}](name=Markus Vakarian,realm=EUW,application-id=3ErqAdtq,discussion-id=E81ylRn0,comment-id=00000000,timestamp=2015-12-11T10:38:46.221+0000)

Her ulti has a long CD It' too hard to hit those you want to hit (harder than Bard). The flight distance is not that big,they will be back very soon unless there is some wall I would give up to some (already low) damage to have a longer flight range and shorter CD

3000 units is very long... It's more than double yasuo's ult cast range... It is long enough.

Markus Vakarian1 votes

not for that CD and that damage i don't know where you read is 3000 but ok. Instead of Damage 200/300/400 + 90% CD 140/120/100 Range 3000

to Damage 150/225/300 + 50% CD 110/90/70 Range 3000/3500/4000

VasilisGreen1 votes

[{quoted}](name=Markus Vakarian,realm=EUW,application-id=3ErqAdtq,discussion-id=E81ylRn0,comment-id=0000000000000000,timestamp=2015-12-11T11:36:51.569+0000)

not for that CD and that damage i don't know where you read is 3000 but ok. Instead of Damage 200/300/400 + 90% CD 140/120/100 Range 3000

to Damage 150/225/300 + 50% CD 110/90/70 Range 3000/3500/4000

i read it when it was still on the pbe. did they change it?

Markus Vakarian1 votes

no i don't know,i didn't read and on wikia there is no range indicated so i assume you are right but 3000 means 7s (420 MS in late). If you can make it minimum 10s is ok....when maximum is granted just if you use the ulti in the jungle making the path of return not straight.

Also those seconds could be less than 7 (or 10 in my example) because enemy team can go back while fighting

VasilisGreen1 votes

[{quoted}](name=Markus Vakarian,realm=EUW,application-id=3ErqAdtq,discussion-id=E81ylRn0,comment-id=000000000000000000000000,timestamp=2015-12-11T15:09:15.011+0000)

no i don't know,i didn't read and on wikia there is no range indicated so i assume you are right but 3000 means 7s (420 MS in late). If you can make it minimum 10s is ok....when maximum is granted just if you use the ulti in the jungle making the path of return not straight.

Also those seconds could be less than 7 (or 10 in my example) because enemy team can go back while fighting

Well, i looked it up on lolwiki to make sure and indeed, lolwiki doesn't have any range. On lol's site the range indicated is the hit range and not the knockback range... Anyway, in a straight line, if fully charged, you need some good 8 sec to get back. If a straight path isn't available tho, you need a lot of time to get back at her.

Sir Ticklesword1 votes

What if ult range was based on how far the enemy was from their base? A full charge close to their base would be pretty short, maybe with 2500 units when behind their lines ( first tower) and increasing to 5000 units when they're at your fountain base walls.

EcchiOtakuTM1 votes

Her Passive should lower with CDR, her Q needs slightly more range and her charged hammer needs.... something

I think Ulti when fully charged should reveal enemies for up to 15 seconds when hit, stun them for up to 2 seconds on landing, and casting it should refund poppy's passive

(Minimal durations- reveal is 1 second, stun is .1 second, but casting it will always refresh poppy's passive)

More from Gameplay

More by AdanYEva