Zac Jump vs Ezreal/Tristana
I find it pretty ridiculous that an Ezreal or Tristana can queue up jumps and jump out of being double stunned from Zac jump AND Ekko stun at the same time. Yet Zac can't jump over Jinx grenade traps?
I find it pretty ridiculous that an Ezreal or Tristana can queue up jumps and jump out of being double stunned from Zac jump AND Ekko stun at the same time. Yet Zac can't jump over Jinx grenade traps?
doesn't his jump continue even if he's rooted in the middle of it? it should only be stopped mid-jump by displacement effects.
I mean, tristana jump doesn't let her go over jinx traps either. And ezreal's is a blink
It does, but you land rooted.
that's called an input buffer, and only applies at the start of her jump. if jinx's traps activate and tristana is already midair when they do, she gets rooted on the spot. and ezreals is a blink, its no different from flash.
That's false. In the middle of the jump only displacements prevent her from reaching her destination.
There's no input buffer on trist's jump. It's a cast time.
Input buffering is when you're in the middle of another cast and you input the next ability. If the input is buffered that means it will cast immediately after the other ability finishes casting.
Trist might have buffering from E/R -> W but that isn't why she can "absorb" CC with W. It's because W has a cast time, and cast times in league are not interrupted by CC.
That's false. In the middle of the jump only displacements prevent her from reaching her destination.
There's no input buffer on trist's jump. It's a cast time.
Input buffering is when you're in the middle of another cast and you input the next ability. If the input is buffered that means it will cast immediately after the other ability finishes casting.
Trist might have buffering from E/R -> W but that isn't why she can "absorb" CC with W. It's because W has a cast time, and cast times in league are not interrupted by CC.
Unless the cc is programmed to interrupt no matter what. Once jinx traps activate, they work like veigar's gate. They changed that patches ago. So the traps will stop tristana's jump if they activate in time. The traps have delayed activation
Oh fuck me http://leagueoflegends.wikia.com/wiki/Knockdown#Knockdown
Lol told you. Jinx traps also stop tristana's jump. And ezreal's is a blink. The more you know.
First off, "over" is cosmetic only. League is programmed like a 2D game, so you're either going through traps/walls or you're not.
Secondly, as a result of the delay on the jump/dash they end up taking damage they would avoid if it was instant. It's a double edged sword.
Ezreal is superior to both of them in every single way.