HOW TO MAKE TANKS MORE BALANCED!

MyParentsAreDead··2 votes·779 views

OK, im sure many of you have come to the consensus thats its pretty BS that a character can build no damage items, be hard to kill, and even soloing your fighters, assassins, and adcs just a couple champs off the top of my head for example, amumu, malphite, naut, and mao all deal a significant amount of damage and are nearly impossible to kill in a team fight (yes that is their purpose to soak damage but not to deal it). and something that i've noticed that nearly every meta tank has is percent health scaling in their abilities, now let me tell you why this is not ok and this is why tanks are broken. When a character has a significant amount of defensive stats and deals more damage based off of being more defensive, it is inherently busted because not only are they harder to kill but they also deal more damage the harder they are to kill. Which logically makes no sense and in fact provides unhealthy and almost annoying play styles making tank teams feel nearly impossible to win against unless you play the teamfight way way WAY better than the tank team. To conclude tanks should not deal damage, yes a little but not as much as they do now. How to fix it? Remove percent health damage from tanks weather it be enemies percent health or their own health.

8 Comments

Storren3 votes

True tanks don't have HP shred except Zac. The problem is the class of bruiser. You can build minimal damage and escalate to tank status by building all defenses. Bruisers should have to build more than just a Cleaver or something of that sort to do the damage they can do if that makes sense. Tanks in general or if you pull up the tank tab don't really have HP shred. Their shred also isn't usually really spamy either.

https://cdn.discordapp.com/attachments/227984552046362625/280231368330444800/unknown.png

Critmaster Garen1 votes

{quoted}

True tanks don't have HP shred except Zac. The problem is the class of bruiser. You can build minimal damage and escalate to tank status by building all defenses. Bruisers should have to build more than just a Cleaver or something of that sort to do the damage they can do if that makes sense. Tanks in general or if you pull up the tank tab don't really have HP shred. Their shred also isn't usually really spamy either.

https://cdn.discordapp.com/attachments/227984552046362625/280231368330444800/unknown.png

the bruisers who are able to do this usually have clear gameplay counters.

my guess is youre talking about juggernauts. the idea is, that juggernauts are tanky melee carries. however, without the help of an actual tank and support on their team, they usually have it difficult to get in melee range of their opponents and stick.

theyre the antithesis to marksmen.

where marksmen are squishy ranged, and often mobile carries who are only effective when they manage to stay out of melee range and kite, and need the support of their team to keep distance while carrying, juggernauts have the opposite playstile. theyre only really effective when they can get into the middle of your team, and survive/stay there.

if a juggernaut makes it into melee range of your backline, you royally fucked up, or your team got simply outplayed.

Storren1 votes

You're right but he said tanks so I was just talking about tanks in general. Just saying Bruisers are supposed to hurt either way. I know they have counter play but I failed to mention it because I wanted to keep it short lol

Corvo Attano1 votes

They'd be alot less tanks then, Lee would become an assassin and other tanks like volibear would become trash tier without huge compensation buffs.

DecoyStorm1 votes

When lee become a tank, fighter been his role the whole time

Corvo Attano1 votes

True but when lategame hits he transfers to more of a tank orientated brusier.

MissingKayo1 votes

get good

FireDrizzle1 votes

"amumu, malphite, naut, and mao all deal a significant amount of damage."

Amumu does't deal damage if he doesn't build in my experience. Malphites ult damage is busted, but it's balanced around him doing nothing without it, I cant say i wouldnt like him to be different but hes not op. Nautilus takes a long time to kill people himself. I havent played Mao and I've only laned against him a few times so I won't say anything about him. With the new mastery changes it may be appropiate to nerf tank's damages. I know you dont want them to do damage but cc isnt exclusive to tanks so they have to do some damage or they are pointless to pick.

"its pretty BS that a character can build no damage items, be hard to kill, and even soloing your fighters, assassins, and adcs" Fighter beat tanks in 1v1s outside the laning phase, and assassin usually aren't building to beat tanks. Also a tank should be able to solo an adc if they get onto one well, tanks are MELEE. Why play a melee champ if you lose in MELEE range!

More from Gameplay

More by MyParentsAreDead