Drawing Parallels in Juggernaut Kits
TL;DR: Each Juggernaut Kit follows a certain pattern: Auto-Attack Reset on a Skill (Be it Q,W or even E), CC on W or E (In rare cases Q), and something unique for the Ult, though certain similarities can be drawn. (Executes, Transformations, etc.)
First off, I'm not going to try and draw parallels in the passives of the 12 (At this time of writing, anyway) Juggernauts in the game. Most are pretty well distinguished from one another, perhaps with the exception of
,
and
having HP-Regen related passives.
Mundo's is always active and regens a fixed amount (O.3% of his Max Health), Garen's is active when avoiding damage (O.2%/0.8% After avoiding damage for 9 seconds, or 4 seconds if he's level 11 or higher), and Volibear's activates after his health is lowered to a certain percentage (Dips below 30%, he regens 30% over the next 6 seconds).
AUTO-ATTACK RESETS
Now a common theme in Juggernaut kits is an Auto-Attack resetting skill. Most of them have it on their Q (Such as
,
&
to name a few) or on their W (Such as
,
has his on W, and one could say
's W is a Reset maybe).
is the odd man out for having a Auto-Attack reset on his E, and
(Based on what I read on his Wiki page) doesn't even GET one, probably due to the nature of his kit.
CROWD CONTROL
Next, their various forms of CC. Most have their main CC on their W or E (Such as
's Pull on his E,
's Stun with Bear Stance on E) but usually this is pretty varied. For example,
and
have their CC on their Q's (Garen's Silence, Mundo's Slow if the Cleaver connects) or for contrast,
's slow only activates if she successfully turns her target into a Vessel, which is on her Skill-shot E, or Trundle's AOE Slow on his E with his Pillar. Then there's
whose slow is on his W.
gets a Slow on his Skill-Shot E, but it's not all that strong and serves more to grant him a 20% MS Boost so he can then lock up the target with his W Wall (Which in IMO is his REAL CC).
gets a small dash and flings his target behind him if they collide, and that's on his E. His Q also has a small slowing effect if it his a champion.
gets a pushback effect depending on if she collides with a target during her Ult's initial dash, and
of course has no real CC at all!
ULTIMATES
Lastly, the Ultimate Skills.
The elephant in the room with this section is obviously
, as he doesn't even HAVE an Ultimate, he just has 4 basic skills that grant passive effects alongside his ACTUAL passive.
Next, we see that 1/3rd, or 4 of the 12 Juggernauts (
and
) have Execute-effects to their ults, either granting a bonus effect if the target dies to it, or the ult does increased damage (Or in
's case, a Suppress that leads to an instant kill) to low health targets. This does not mean these ults are all exactly alike, it's just that an Execute-effect is a common thread in Juggernaut Ults.
Bonus AFTER the target dies Ults:
: If the target is killed, Darius gets his Ult reset.
: If the target dies, Mordekaiser gets a controllable ghost.
Bonus WHILE the target is at low health Ults:
: If the target dips below or is below 25% health during or at the end of the 4 second period following the initial blow, Urgot can suppress and reel them in for an unavoidable kill, unless Urgot himself dies during the suppression period.
: The target is dealt the initial magic damage (Or true damage, if target is the Villain) as well as additional damage equal to a certain percentage of their missing health, dependent on the rank of the Ult, 28.6% for lvl 1, 33.3% for lvl 2 or 40% for lvl 3.
Then 2 of the Juggernauts have Transformation Ults, where they take a new form of a period of time.
: He grows in size for a number of seconds, gaining health, Armor and MR, and deals Max %HP Damage to those around him. His Q's cool-down is reduced while this is active.
: She pushes anyone in her path in the opposite direction of her dash and takes her Dragon form, gaining bonus effects on her other skills.
Next, the more unique Ults.
: She deals a moderate amount of initial damage, and creates tentacles for each champion hit by that initial blow, and her W's cool-down is massively reduced while fighting near those tentacles.
: Drains his target's health and resistances, a small burst initially then more over the next 4 seconds.
: Summons his Waifu/Maiden and some Mist-Walkers, and she stays on the battlefield till she, or Yorick himself, dies. If the two attack the same target, bonus Max %HP damage is dealt to the target.
: Gains MS and immense levels of Regen.
: Deals an initial burst of magic damage, and his AA's for the next 8 seconds bounce and deal more magic damage to additional targets.
CONCLUSION
So there we have it! A number of similarities, as well as the notable differences, in the Kits of our wondrous Juggernauts. If you've read this far, thanks for reading my thoughts and GL and HF in your games! [slayer-pantheon-thumbs]

is classified as a juggernaut too i think
and I still can't quite figure out if Rhaast is supposed to be a juggernaut, or a fighter. I put him in a special category of juggernaut, since his tankiness/durability in fights scales a lot better from his CDR and damage rather than building flat health and armor like most juggernauts do.
?