How's Illaoi?
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Mostly fine. She's extremely feat or famine right now. If she's behind, she doesn't do much. If she's ahead, she's broken.
The only real problem with her is her pull (E). If she hits it and you don't want to pick that fight (she's ahead, it's under turret, they have multiple people there, etc.), the "curse" she put son you lasts way too long (60s) and spawns tentacles like every several seconds. It's enough to almost completely prevent you from farming because of having to address them, or having to risk getting ulted and more tentacles blowing you up.
You should be punished for running from her challenge when she pulls you, but it's just too severe right now.
Broke beyond tolerable levels of complete bullshit. It's like Riot went from "We don't want you to be able to hit our champions, so we gave them stupid amounts of mobility" to "Well, we're going to create a champion that can deny farm by harassing 10 miles away...good luck"....Fuck Riot. Those fuckers could fall into a barrel of titties and come out suckin' their thumbs. GG, idiots...you really ARE trying to fuck this game up.
Those fuckers could fall into a barrel of titties and come out suckin' their thumbs. GG, idiots...you really ARE trying to fuck this game up.
What the fuck kind of an insult is that?
She needs tons of buffs to be a viable pick.
I love playing as her and I love playing against her.
She is rewarding when you time ults and abilities right, and her E is easy to counter in terms of when and how to clear it (Tentacles give 15g when you play the mini challenge).
I understand the frustration of having to dodge tentacles and have to lane at the same time, but you can basically choose where the tentacles spawn by standing somewhere prespawn and the ones that are already active count towards the debuff total.
In teamfights she also wrecks in choke points which requires the whole team to run away from that area after ult, I think that's the worst part of her kit, but with no defensive stats or damage reduction she can go down pretty quick at the right moment.
Hope this helps.
Broken.
Umm no she is weaker than 
[{quoted}](name=Pentarina Only,realm=NA,application-id=3ErqAdtq,discussion-id=BnBkBMpg,comment-id=00000000,timestamp=2015-11-28T05:30:09.944+0000)
Umm no she is weaker than
Yeah, lets let her be able to one shot entire teams! : D
Probably on the strong side in lane, weak in mobile teamfights, very good at contesting objectives. Graphic on her E is too short (the actual spirit grab is longer than the indicator and the visual effect).
Oh, one more thing that I think needs to be addressed - her ult. I understand the reward for hitting more people, but normally it's less damage for each additional champion hit by a skill/ability. With her, ulting one person hurts but ulting 3 or more does massive aoe damage to everyone. While this works pretty well with a control mage like ori, it doesn't work well on a fairly tanky champ who doesn't get instantly blown up afterwards (without peel). That's what leads to her being slightly ahead causing her to be able to 1v3, and makes her more snowbally than I think she should be.
Suggestion: Make it less damage for each additional tentacle. It's still rewarding to hit your ult on many champs, but not nearly as devastating.
The good thing: She can't solo carry. She can hurt...a lot...and take on a bunch of people, but the later the game goes, it seems the less useful she becomes. So far, her statistics are pretty poor. She's strong, but she's not converting those aspects into wins. I think that'll change as people learn her better and how to make use of her. I don't think the issue is her being too weak...her main power is just in ult and her e, and that becomes pretty binary.