Replacement for the MMR System (Suggestion)
Hello everyone my name is What Is Smite, I have been a League player for 4 seasons now starting in Season 3 and beginning ranked play at the end of Season 3 going into Pre-Season 4. Generally the Matchmaking rating system for Ranked determines where you as a player places on the ladder according to the amount of wins and losses you have applied to a hidden MMR number which is usually 1200 when you first play ranked.
The MMR of an account goes up or down depending if you win your game or lose it, the amount is not specific as usually the system will pit two teams of similar MMR scores. The scores of the two teams is give or take 50-75 MMR and this dictates whether your MMR increases/drops significantly, the team with high MMR is usually considered to have the better chances of winning while the team with lower overall MMR is considered more likely to lose. In games where teams with higher MMR lose to a team with lower MMR the players on the higher MMR team are like to lose anywhere from 17-22 LP, depending on how large the gap in overall MMR was between the two teams.
This presents a large flaw in how players should be placed and climb on the Ranked Ladder, my proposal to alleviate the flaw in the system is as such: Replace the MMR system with an API (Average Performance Index) System. With an API system it will not just focus on the wins and losses of the team playing but it will also evaluate each player and their contribution to the win or loss. Obviously wins will help you climb the ladder but for those players who lose yet preform to their API rating they won't lose as much LP as someone who does not meet their API.
Now I can understand that people will think along the lines of: "Oh let me just pad my KDA," however the way each API will be determined is by Champion Class and Role and the stats associated with said roles/champions. For example: A Top Lane Nautilus might go 1/4/0 in laning but come around teamfights his score becomes 3/7/10 and the game ends with a win, rather than a flat amount of LP received the client will analyze his contribution to the team by: how much CC he put out, how much damage he tanked, and the amount of damage mitigation he did. In essence an API system would effectively kill off boosting much quicker than the current system by identifying irregularities in accounts, at the same time it also eases climbing the ranked ladder as you as a player consistently meet your API at higher and higher elo's it can correctly and accurately place players in the divisions they belong in.
TL;DR The MMR System should be removed for an API system in order to reduce the current issue's plaguing the Ranked Play Ladder.
MMR = Matchmaking Rating
API = Average Performance Index