Kog'Ma Win Rate Plummets

Ichabod1·10/7/2016, 3:30:49 PM·2 votes·587 views

I still think that the revert to Kog'ma's abilities was the wrong choice. He wasn't good in this meta before the update, and now that they reverted his abilities his win rate has plummets by 10%. You're almost guaranteed to lose by picking him now. Riot, you really screwed up here. He has no identity again, and he is a horrible champion to pick. I think that he needs to be put back to the updated Kog'Ma and have his numbers tweeked so that he isn't outrageous, but can still be a viable pick.

/rant

9 Comments

Alutrosity10/7/2016, 3:51:02 PM4 votes

I found Kog'Maw a lot more satisfying to play after the revert and frankly found the old build to be disgusting and disease ridden.

Dracocrash10/7/2016, 3:55:41 PM2 votes

NOPE. Old kog'maw was horrible. I like this kog'maw.

Old kog'maw was neither fun to play, nor fun to play against. It was just tap W, right click enemy and pray they are dumb enough to not focus you.

He required no adc mechanics to play, just maybe, a little positioning and wait for the enemy to make a bad play/ your team to make a good play.

Chamuel8510/7/2016, 3:33:03 PM2 votes

If he wasn't good in the meta why was his win rate like 56%? ALso I don't think 'tweaking' of his un reverted kit would be too hard.

JakiStow10/14/2016, 12:59:12 PM1 votes

Try to play Kog as a mid AP caster, he works much better there than as ADC ;)

Nahui10/7/2016, 3:58:45 PM1 votes

Good. Reworked Kogmaw was completely unhealthy. There was nothing balanced about him. His counterplay is negated by team comp entirely.

He also had only one real spell. W. Q,E and R (and even passive really) were just little supplement spells. In fact, you could've removed those and kog's build and play style wouldn't have changed. Hit W and hope their health bar hits 0. He went from a late game hyper carry to a mid game hyper carry and a late game God.

Otter Fire10/7/2016, 6:09:17 PM1 votes

Kog'Maw is still good! People just need to do his maxing order differently. QWE, that's all it needs! You passively get 35% (at max) from your Q which is something no other adc has to offer (they all have actives). Your Q auto attack resets, which is good early levels. You are a god of damage with no more 55% attack damage reduction from W. E is still E. Trinity is a godsend for Kog'Maw with no crits. Runaan's second item lets him proc sheen on to the other targets (i think). overall, Kog'Maw works better now than pre 6.19! Also, I love the attention that Riot is giving to Kog'Maw. He is my favorite champion to play and use in the Jungle (I'm a Kog'Maw jungle main, he's better now in the jungle).

Rebonack10/7/2016, 3:44:28 PM1 votes

Riot intentionally killed Kog's Artillery identity and the Machine Gun identity fell through. All that's left is Kog's resist-shredding tankbuster identity.

Given that there's only one other tank-buster ADC in the game (Vayne) and given that Vayne's tank-busting is wholly selfish, I feel Riot could turn Kog into an ADC focused on resist shredding and amping his team's damage without stepping on the toes of any other champ. It wouldn't require terribly radical changes. Just a new passive and some tweaks to his Q at the very least.