Improving the Honor System
I know that this subject has been brought up on several occasions, and it's something that Riot has changed and tweaked over the years. I want to make a few suggestions, and while I'm sure it will be ignored in part or in whole by Riot, I still think it merits consideration.
Currently that system feels stagnant. It offers little in the way of reinforcing wanted behaviors. Riot claims they don't want the system to feel like a grind, but due to the very nature of a leveling system, there is no way to avoid this. The main concept of the honor system is to use positive reinforcement to increase desired behavior among players. I have a background a teacher, therapist and childhood development in both cognitive and behavioral growth (at all ages). It mention this because the gaming community mirrors a classroom in many, many ways.
In order for the Honor system to work as wanted, there are some aspects to it that need to be improved. Much of this has been attempted to be addressed, but with varying degrees of success. There's always room for improvement, and the Honor system needs much improvement. Follow are a few things to consider and my thoughts on how it might be implemented. I really hope that Riot takes a look at this, and while I highly doubt much will be considered, a response by one of the developers would be greatly appreciated.
Reinforcement of Player Behavior Using Positive Reinforcement
_Intrinsic and Extrinsic Reinforcement _ *This is basically your reward system. *Intrinsic reinforcement is an internal thing, and most easily understood by explaining it as "feeling good about your actions." This is the most difficult to achieve, especially in a gaming environment, but if done correctly can be the most powerful type of reinforcement possible. Some people feel good by merely doing good things. Others feel good when they win a game. *Extrinsic reinforcement is an external reward. In League of Legends, this is the easiest to achieve and is the primary reward system currently used. You get skins, or prizes of some sort.
Feedback *Feedback needs to be frequent and easily understood. The more frequent a player receives feedback on their behavior, the more often they will consider their behavior, and work to improve it.
Punishment *This shouldn't need explanation, but I'll give a quick word on it. Anything that is received negatively in order to decrease the likelihood of repeating a specific behavior. This is the least effective type of reinforcement, especially when it isn't paired with positive reinforcement.
Currently, the Honor system lacks heavily in positive reinforcement. Punishment has been doled out and the system changed over the years as it was found that it's not as effective as hoped. Don't get me wrong. People that are tilting and making the game toxic for other players need to be limited in their capacity to do this, but Riot needs to include reinforcement of positive behaviors, as well.
The system right now is not very well understood. Players (like myself) know very little of how they rate. That's because there is no visual feedback and is very, very, very infrequent. I suggest that Riot implement a Health Bar (or Honor Bar). Much like in game, players will easily be able to understand where they sit in the system, if they are improving and if they need to work harder on their behavior. I know this will appear as though it will create a grinding system, but you are fooling yourselves if you don't believe it already is one (for those players that are interested in the system at all). The Honor Bar doesn't need to state where the level caps are (though that would eventually be understood in a rough way), but it does need to give feed back in how the player is progressing or not. We're just left in the dark right now, blind to how much of an impact our behavior is having.
Progress can be slow because of three thing (unless I misunderstand it). 1) Not many games are played 2) Punishment is in place and 3) the player doesn't interact very often with other players. Negative reports that don't demand a harsh response are rarely even known to a player, and so can slow their progress. We need to know more often if we are being reported, even if we don't get a punishment. And if we don't talk much in game, we are less likely to get honored by our team mates, even if we are respectful, impactful and are a positive player for the game as a whole. The number of games is a moot issue, because Riot wants people to play as often as possible, this is not going to be change due to the business end of things.
As of right now, the honor system is a failure. A complete failure. It serves no purpose that has any noticeable impact on player behavior, doles out rewards and feedback so infrequently that players are left with a sense of uncaring, and is changed with a repeated lie on the developers lips. "We don't want it to become a grind." It already is. It's just a very unsatisfactory grind, but only for the few that even care about the damn thing. Make us care Riot. Isn't that the point? Make us care about our behavior by giving us some sort of visual that rewards us with constant feedback. How well would any of us done in school if the teacher never showed the student their grades? Only told them that they are making progress.
I want to know what the rest of you think. Criticism is welcome, but please be respectful to one another. Don't make me send you to the principal. lol