Why the nurf to Ghost?

A FLUFFY BUNNY 1··2 votes·717 views

Ghost was good and nice alternative to flash. It allowed a nice escape if timed right when ganked that even flash could not get you because of the short duration. But now there is a 2 second warm up once ghost is triggered. Why? Ghost needs to be a relevant means of escape and 2 seconds is a long time once you see that you need to use it to escape allowing the enemy to get a slow or stun off before you get a chance to get away. You wouldn't have a warmup on flash would you? Ghost needs to be reverted.

5 Comments

1wolfpack1 votes

I agree, the nerf didnt make sense to me.

Surr20plz1 votes

if theyre going to do something like this then the duration of ghost should be extended.

Sona Ping1 votes

It was. It was really good. And that's why it got nerfed. You provide a great example yourself "It allowed a nice escape if timed right when ganked that even flash could not get you because of the short duration." outperforming Flash in the same use but at half of Flash's cooldown. You only bring up escaping ganks, but the spell has more use beyond that. It can be used to escape, but it also be used to gap close and people in high elo were taking it as a combat choice as well. Ghost was serving as Summoner Spell that worked in multiple use cases without the limitations of use of something like Ignite.

"You wouldn't have a warmup on flash would you?" Well, of course not. There are two benefits of Flash, that it works instantly and that it increases ability to reposition. You can only reposition in that moment, but even so that is strong in League that it is the reason why it has the history of nerfs that it has. Ghost gave an immediate benefit, it increases ability to repostion and and increases it for 10 seconds and on top of that, for half the cooldown. If a champion requires an instant "Oh $%&!" button that gets them to safety, then shouldn't they pay for the cost of that benefit with summoner 4 ? And if they don't require that, shouldn't they then enjoy the benefits of summoner 6 as well as its greater uptime?

Banana Nations1 votes

Ghost is a summoner spell that was taken consistently by a wide array of mid lane champions that helped promote uninteractive lanes where people just clear the minion wave then run away every wave. Pretty much with ghost and flash someone like viktor can create a lane where there is nothing the enemy can do its just each side clearing waves and if a jungler comes to dive they just run away with ghost on a low cd and go right back to farming

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