Luden's Echo is a Noob Trap Item

Lucifer··2 votes·3,480 views

Riot nerfed it so hard before being shoved to live. For basically the price of a death cap, you're getting 60 + (5 per champ level) only on 100 charges. which is pretty freaking bad. You're almost better off building any other ap item for any other circumstance.

It's the AP version of statik shiv that's way more expensive and doesn't critically strike. I'm not sure why you'd ever build it on anyone.

The old passive was 100 + (.15%) of AP, which made a lot more sense.

14 Comments

Gubaguy2 votes

Pretty sure you misread the item...

UNIQUE PASSIVE Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+0.15 ability power) bonus magic damage to up to 4 targets on hit. Applies spell Effects (e.g., Spell Vamp, Rylai's, etc).

So... at 600 AP, which is a totaly resonable amount to obtain by late game, you get nearly 200 BONUS damage to up to 4 targets, AND it applies spell effects, like healing, slows, torment... etc. So... how is this a noob trap?

Lucifer1 votes

{quoted}

Pretty sure you misread the item...

UNIQUE PASSIVE Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+0.15 ability power) bonus magic damage to up to 4 targets on hit. Applies spell Effects (e.g., Spell Vamp, Rylai's, etc).

So... at 600 AP, which is a totaly resonable amount to obtain by late game, you get nearly 200 BONUS damage to up to 4 targets, AND it applies spell effects, like healing, slows, torment... etc. So... how is this a noob trap?

That's the old passive. The new passive is 60 + (5 damage per champ level).

If it was .15% ap, then you'd be right, it would be a strong item. In it's current state, however, it's a glorified, way more expensive version of frost queen's claim.

Zmuecat1 votes

UNIQUE PASSIVE Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+0.15 ability power) bonus magic damage to up to 4 targets on hit. Applies spell Effects (e.g., Spell Vamp, Rylai's, etc).

Source: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes

Lucifer1 votes

{quoted}

UNIQUE PASSIVE Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+0.15 ability power) bonus magic damage to up to 4 targets on hit. Applies spell Effects (e.g., Spell Vamp, Rylai's, etc).

Source: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-55-notes

Interesting. I wonder if they typod it originally, because it used to say 60 + 5 per champ level in the patch notes. Reign of Gaming still has that value listed as well.

http://www.reignofgaming.net/news/30962-patch-5-5-notes

Poptart Evelynn1 votes

{quoted}

Interesting. I wonder if they typod it originally, because it used to say 60 + 5 per champ level in the patch notes. Reign of Gaming still has that value listed as well.

http://www.reignofgaming.net/news/30962-patch-5-5-notes

it's 100% 15% ap bonus on next spell. Regardless of stats that is strong. 120 ap, 7% ms, and plus 15% ap bonus on next spell that works like static. Imagine a ziggs q with that amp up damage every other q.

Zmuecat2 votes

Surrender@20 also has what Riot has.

So I think Reign is wrong.

Lucifer1 votes

{quoted}

Surrender@20 also has what Riot has.

So I think Reign is wrong.

Yah, if Reign is wrong then I agree, the passive is much stronger.

OJ1913 votes

{quoted}

Interesting. I wonder if they typod it originally, because it used to say 60 + 5 per champ level in the patch notes. Reign of Gaming still has that value listed as well.

http://www.reignofgaming.net/news/30962-patch-5-5-notes

>believing rog over riot's offical patch notes

Lucifer1 votes

{quoted}

>believing rog over riot's offical patch notes

RoG and Surr@20 both have those values, which are usually datamined from game files. It's hard to tell which is actually being put on live.

Deep Terror Nami1 votes

Everything is a noob trap if you build it on the wrong champion (or just with items that don't synergize with it). Is there not a single champion build it would be good in?

Lucifer1 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=Bb8AAgLt,comment-id=0000,timestamp=2015-03-12T08:07:36.674+0000)

Everything is a noob trap if you build it on the wrong champion (or just with items that don't synergize with it). Is there not a single champion build it would be good in?

Nope, not a single champion would be better getting this mid or early game. You could MAYBE fit it in as a last purchase on some champions if you just wanted a gross amount of AP and were totally steamrolling, but even then, there's probably better item alternatives for 99% of champions.

Pika3101 votes

+120 AP, +7% MS, pretty sure the passive doesn't matter. Any logical player would buy it just for its stat-stick alone. The Stattik passive is just the delicious icing on the cake.

Movement speed is STILL severely undervalued I feel and this item has the 3rd highest % after Zephyr and Tri-Force. If the situation calls for it, I'll gladly have both this and Lich Bane in 1 build.

Knight SoIaire 1 votes

The old passive was 100 + (.15%) of AP, which made a lot more sense.

sense ? dude they changed it because it didnt make sense, it would be an ultimate ap item used by anything that scales with ap viktor with only this item and lich bane was able to get 1k single target dmg on his q alone it was better than deathcap on basicaly anything

so riot nerfed the passive to not fawour burst mages, instead its meant to fawour spamm mages (thats its role) if it sucks they can just buff it, but the item has a role and is meant for specific champions, riot could bust the entire ballance with releasing it as it was on pbe

now the problem is .... we dont realy get to have any spammy mages that could realy use it i think ryze seems to fit but his itemization is unique and doesnt allow this item so maybe it will be used on ahri and wiktor time will show

SouL1ess1 votes

Just because its nerfed doesn't mean it's bad...

it still gives 120AP and critical movement speed bonuses. Any extra damage is bonus damage and should be treated as damage you originally didnt have.

100+0.15*AP is in fact very good, but 60+5 per champion level isn't bad either, just bad compared to the AP scaling damage.

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