Suggested changes from the CIVILIZED JUNGLE DISCUSSION!!! Thank you all for the input
Here is what I came up with in between writing my paper, reading my bible, and wrestling with my little one. Let me know what you guys think, tweaks, or changes.
Masteries: Feast is completely negated by its cooldown, and how much damage junglers are taking. Would suggest putting a flat heal on jungle camps with no cooldown, and 50% heal on minions.
Add one mastery targeted towards damage of monsters Add one mastery for defense against monsters
Jungle items Gold: Return bonus gold to jungle items. 15 gold to hunters machete. Upon completion of tier 2 jungle Item Add 30 gold bonus when large monster killed. One of the main reasons for this is the rise in price of the jungle items. Due to how slow most junglers get through their first clear with the new patch, upgrading takes a significant amount of time, and they are unable to really have an impact on the game as early. The issue with this is the speed at which the game is going now due to the AD buffs and the weakness of the towers.
**XP on jungle items: **Keep this. This is a must in order to keep up with what is going on in the lanes. Especially now with how quick the pace of the game. If this is taken away, it could risk killing the role due to junglers falling so far behind in LVL.
Hunters Talisman and machete: Combine them to just machete. The 20 health over 5 seconds really doesn't help in comparison to the damage that one takes. Machete alone leaves many junglers OOM part way through the clear. Again, due to the pace of the game, this causes them to fall behind significantly vs lanes.