Did jana get nerfed? JANNA
Could someone explain to me why and put a vote in as to whether you think it's a good nerf or a bad one or maybe not even a nerf at all
Could someone explain to me why and put a vote in as to whether you think it's a good nerf or a bad one or maybe not even a nerf at all
Lee Sin has been statistically dominant in the jungle for years thanks to his incredible mobility. To help tone him down some, they decided to nerf Janna's passive so that he only moves faster towards Janna instead of always moving faster around Janna.
So they Nerf Lee sin by nerfing janna? What the heck is riot thinking
We've all come to accept that engaging on a Janna team is hard, what's less cool is not being to outrun the enemy team just because they have a Janna on their team.
In lane, Janna and her ADC are slippery. You're not allowed to engage until her Q is on CD. But you're still guaranteed to die if her jungler shows up because you can't outrun them, simply because Janna is standing around. That case alone seems enough to justify the nerf.
I main Janna (and have for multiple seasons now).
It's mostly a nerf to AP Janna (again lol). Support Janna rarely ever uses her W and rushes mobility boots anyway, so she will be largely impacted by this change. It is /definitely/ a nerf, especially to Janna at level 1-3. She effectively won't be able to get /any/ movement speed bonus until she gets a point in W, which is not normally something Janna maxes or gets first. It's also a nerf for whenever Janna shoots W, as all her bonus speed has been shoved into her W passive (she's losing a massive amount of speed if she ever decides to slow you).
This is probably not the correct change if Riot wants to nerf Janna - a better change would be a nerf to her shield ratios (either the AD or the shield itself) or to increase the CD on her E. I don't know why Riot has been nerfing W and Q over and over. They must really not like AP Janna.
No more movement speed to allies in chase scenarios. That's the actual nerf.
[{quoted}](name=Devi Freak Mint,realm=NA,application-id=3ErqAdtq,discussion-id=BHogeiL0,comment-id=00020000,timestamp=2015-02-24T23:05:10.294+0000)
No more movement speed to allies in chase scenarios. That's the actual nerf.
That's what riot said, but this isn't really the case. Normally Janna is actually /leading/ the charge, so this in large isn't going to make a big difference there. If Janna catches you, she's going to Q you and the rest of the team will be able to pick you off anyway. I don't really think we'll notice a big difference in Janna and her team's chance potential.
Janna shouldn't be leading the charge unless your opponents are really bad. Janna generally shouldn't be on the front line except to finish off (or help do that) near dead enemies.
I just put minor nerf because I haven't played her but I just feel a 5% aura is better than an 8% conditional as the aura helps in all situations while the retreating to only helps while, well....retreating to her
It's not really a nerf, it's more like a strategic buff of some sort. I played her on the PBE and the new passive along with her W buffs add for some really interesting positioning in teamfights. During landing phase, if you sit in the brush, your passive lets your ADC be much more slippery. Great for ganks too. Positioning is now much more important than before.
I'd say it's a nerf. Her movement speed drops off when she uses her W, so now she herself is even slower on that's use. Then everyone around her moves slower unless she's in front of them.
I mean, they tossed some compensation so yay, still doesn't make it overall worse for her, and her team if they are running from her.