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League of legends new honor system

Poutineman··1 votes·1,333 views

Here is a new honor system for League of Legends:

http://www.instudios.ca/images/lolhonorpoutineman.png

The image explains it all. But here is a text recap:

You have a “level” for honor. You start at zero, which is NEUTRAL. Then, by getting honored at the end of the game, you move up the honor levels, by being reported you move down the levels.

There are +4 levels up and -4 levels down.

Matchmaking will favor matching you with players (both teams) of your honor level and those who are a level over and under your current level (to have a bit of room).

If you don't get honored or reported for a while, you will slowly return to the neutral state. Players reporting others abusively, or reporting players falsely will lose honor also. Screen flairs will still be shown for players who received a high amount of honor on their previous game. But your level of honor will not be shown to other players, unless they look at your profile as a friend. Lastly, you will be allowed to honor multiple players at the end of the game, but honoring friends will have little to almost no impact.

This way, toxic players will tend to play together and well mannered and team spirited players will play together. Also, players having a negative honor level will know it and will have the choice to change their behavior or to continue playing with other toxic players… which they might actually enjoy.

18 Comments

ModWulf Helhammer1 votes

First: The current honor system is fine, why in the world would Riot make another one?

Second: Riot is explicitly against any kind of Prisoner's Island scenario with toxic players, which is precisely what yours is.

Rockem Sockm1 votes

{quoted}

First: The current honor system is fine, why in the world would Riot make another one?

Second: Riot is explicitly against any kind of Prisoner's Island scenario with toxic players, which is precisely what yours is.

Not really. Its an automated bot that promotes trolling, and inting. You can report anyone who asks yuo why and ensure they get banned. You can make it 1000's of games before Riot even looks in your direction as long as you say nothing.

ModWulf Helhammer1 votes

You can report anyone who asks yuo why and ensure they get banned

Well that's flat out wrong.

Poutineman1 votes

{quoted}

First: The current honor system is fine, why in the world would Riot make another one?

Second: Riot is explicitly against any kind of Prisoner's Island scenario with toxic players, which is precisely what yours is.

No... a lot of players give honor to people who play well mechanically, who carry. It is supposed to be for the players attitude: being nice, friendly, helping out, leading... not for players who do good in stats.

Second: Let Riot decide... but hey, if you have a link to there "policy bible" I would definitely like to read it. And what is your opinion? In the end, I think that Riot could change it's policy if all the players ask for something. So if most player agree to a new way, they will probably go that way... well that's what companies usually do to keep their player base.

ModWulf Helhammer2 votes

If players honor for carrying or whatever, that's a player mentality issue, and nothing you do can really change that.

As for Prisoner's Islands, Riot has outlined their stance on them in this Ask Riot episode, and I agree with their reasoning.

Poutineman2 votes

Well then, screw the idea of having a "negative" side to the honor ranking. Just make a neutral honor that progresses into 5 or 6 levels of "Superior" honor, and let people with more honor play together. That way, there is no punishment, nor prisoner Island, but just a SUPER NICE ISLAND FOR SUPER NICE PEOPLE that you can get on if you play nice.

What about that? Just positive, with an incentive... like getting little stars on your grade book. Nobody tells you your bad, we just show the objective, encourage you to pursue it and reward it.

ModWulf Helhammer1 votes

The incentive is you get Hextech Crafting rewards. And moving out all the good players creates the exact same kind of Prisoner's Island situation. Just because you didn't move them anywhere doesn't mean you didn't separate them.

Poutineman1 votes

For me, an island is somewhere you cant get out of. With a system like this I find there is two advantages compared to an "island" system:

1-You are never definitely stuck on an island. Time can get you back up, and even better, if you change your attitude.

2-There is a TANGIBLE way of seeing how you are perceived and considered by others (Think of it as a reputation). As of now, there is no real feedback on your behavior except when you go too far. With a system like this, you would have feedback instantly and you would have a better idea of your situation. By knowing your situation, it is easier to do what you need to do to fix it. It gives an objective, a kind of "Side quest" to the experience. Humans have difficulty dealing with "futur consequences". When a player gets reported, I dont think he will change his attitude since there is no penalty... or hint of what is happening. The message sent by LOL is:"Well, if you really get reported a lot, some day, we will penalize you. But until that moment, nothing is going to happen."

Anyways, this problem is something not only related to LOL. In "real life" we have reputations. If you screw your job, you wont be able to use it as a reference. If you steel or commit felony, you will have a criminal record. If you behave like a jerk with people, people will remember your face and probably "ban" you from their social circle.

There is no such thing in the video game environment. No player identity. And I know some of you actually like that: you can finally exert all the hate inside of you somewhere without being punished. And it's fine... I prefer having people being asses in video games then in real life, and it is a good thing to know that the damage these people are doing is only virtual.

So I am not saying to have no environment for haters, I am saying: let them play together and understand why some of us wont play with them.

ModWulf Helhammer1 votes

If you are making it so that only toxic players are left in an area (as its the base level), they aren't going to get out. As others have stated, it creates poor match making, and compromises the player experience.

And you really don't understand how the report system works. It's not anything at all like you say it is.

Poutineman1 votes

Compromises the player experience? Since the toxic players are compromising themselves the experience... maybe some players should start thinking about what is actually the cause of the "compromised experience". Also, this is not as dramatic as you envision it. I think there is a way to slowly progress down the negative honor levels by having an algo that does it right. You dont have to see it as:"1 report = you lose a level" but more as a "continuous reporting will make you lose level". There could even by a report for "unsportsmanlike conduct" which would be considered as minor (Would only serve as a measurement for the honor level and would never have any consequences).

Also, maybe I don't understand the report system. From what I know, it is automated and bots compile the reports. I never got reported, so, no, I don't fully grasp it :) (surprised?). But from what I heard from some toxic players I know, basically, when people report you, a bot decides if you are guilty. If you repeat the offense the bots will compile more and more data which can give them more reasons to see you as being guilty. Eventually you will have consequences (report cards). Then if you continue down that road you have more serious consequences that can lead to being banned forever.

Anyways, maybe you are right... but the whole idea here is not to have consequence to toxic players in terms of "BANS" but more in term of playing with people that share the same gaming experience value then you.

Yes that's it. That is the idea.

rework trundle1 votes

Riot is explicitly against any kind of Prisoner's Island scenario with toxic players, which is precisely what yours is.

I'm still positive there is an "mmr of toxicity". I've never said anything toxic in the last ~4 months, I very very rarely get toxic teammates. My friends keep complaining they get toxic teammates all the time, afkers, ragers you name them. In these 4 months I can't recall anyone who afked due to raging or just trash talked the team as a whole.

MarvelOtter1 votes

i mean...its nice being matched with good teamates, but once you start pairing the toxic players theyll just get even more toxic and probably quit. also, thats recognizing bad behavior, its like giving a kid a sticker for being bad. while this will discourage some players, others will embrace it. this is bad for marketing as well as the many of the players(granted...its a good deal for honored players)

Poutineman1 votes

Well, maybe it would be a good thing to have the toxic players quit, because they are actually making good players quit. I stopped playing the game for a year because of toxic people and I know a lot of my friends who did too.

If some players embrace it, fine, who cares, they will play with other toxic players. The ones who will be tired of playing with toxic players will just learn to "shut up" and play nice for a while since this system would bring them back in the neutral zone after a while (if they don't get reported. Then again if other toxic players report them for nothing, the others will be penalized... to a point where they are temporarily banned... or even banned).

I mean, if I compare that to real life sports (even casual, or just for fun clubs), when some dude comes to your volleyball game (or soccer, or whatever) and trashes everyone, the guy never gets invited back again. In fact, if the guy continues coming to the event, you will probably lose everyone and the event will be canceled.

As for Marketing, I am not sure, you would have to explain. Actually guaranteeing to LOL players that they have a method for them not to get caught in games with toxic players all the time seems a pretty good marketing plus.

Also from what I have seen, I would say one game in two I play is ruined by ONE toxic player (either sides). So, basically on a pool of 20 players (2 games * 10 players = 20) there is only one toxic dude. Which is 5% of the players. I feel if you get rid of those 5% you might get a lot more to play.

Well, anyhow, if it is too much for people to accept, maybe making it something you are not aware of then? Like they did in Titanfall: putting all cheaters on the same server without letting them know?

I mean, having an underlying system like this will put toxic players together without them knowing, so it could work.

HaIlMonitor1 votes

Also from what I have seen, I would say one game in two I play is ruined by ONE toxic player (either sides). So, basically on a pool of 20 players (2 games * 10 players - 1 player = 19) there is only one toxic dude. Which is 5% of the players. I feel if you get rid of those 5% you might get a lot more to play.

You are a single individual :p. I agree though if the number of toxic players is less then the whole lot of Diamond + players, then it wouldn't effect the rest of us basically at all.

SwiftKitten881 votes

riot has already said they wont want a "prisoner's island". and i agree with them.

why show them to make them face even more toxic player.. they will never reform that way... ban their ass; when they get unbanned. hopefully they learned thier lesson.. if not? permaban.

i have little tolerance for people who act like (or are) jerks.

bans work.. because they either reform when they come back.. or they don't reform.. and arn't allowed back again.

a prisoner's island system woudl only put toxic people with more toxic people, and the toxicity in those games would be horrendous for anyone to play. just ban thier ass.

Poutineman1 votes

Ok, so from what I read, this would be better? Or not even?

http://www.instudios.ca/images/lolhonornice.png

ARAM ZooKeeper1 votes

I like the idea of rating all non-party players (ally and enemy) based on performance, not "honor".

I don't care if the player is nice, I just care about winning/losing... and until they can implement an accurate calculation of individual skill, they won't be able to fix matchmaking.

Poutineman1 votes

Anyways, maybe all of you are right... but the whole idea behind this is simply for players to share the same gaming experience that they value and practice.

Players who like being salty, getting in personal fight and arguments, like to rage quit or play as lone wolves will play with other players that share the same value system. People who like to be polite, friendly , sportsmanlike and that value a team effort will play with other players that share the same value.

So it's more about playing with people that resemble you.

And then, if you think being toxic is not good because since you started playing with other toxic people you win less... then stop being toxic. You honor level should reflect this eventually (if it is well done).

And if playing with team players, team oriented and polite players results in you losing more games, well, start being self centered and toxic and go play with others like you... maybe it's your thing!

Yes that's it. That is the idea, find your perfect environment for gaming. Like in Star Wars: choose the light or the dark side.

Some people like the dark side, some the light. Your choice.

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