Yasuo gets two rageblade stacks per AA
whether intended or not I just thought you guys ought to check that out
whether intended or not I just thought you guys ought to check that out
All melees get 2
ok seem broken with yasuo when his attack is so high and he is so mobile. plus the item energizes with
all too well
Not really he has no ap on hit to really use it
Wait Wut?
The magic damage is from the shyv automatically.
but shiv dosn't go with anything that seem like a bad combo shiv and rageblade but i never tried it so idk i will need to try it
Well I'm not saying
is good rofl.
He has ap scaling on his E though so it musn't be horrible. If you try it tell me how it went :3
I'd probably try something akin to this:
(mandatory items for
covered)
Boots pending on situation
or
. Could probably find better but its something I'd be willing to try.
but where's the
[zombie-nunu-tears] That was the whole point lol.
It wasn't just simply to build him hybrid or tanky, we're talking damages here.
I just think
is just overrated imo. Can it be good? Yeah for sure! Hell its full stacks gold value is kinda ridiculous!
Guinsoo's Rageblade wikia page Cost Analysis: Gold Value
30 attack damage = 1050 Gold40 ability power = 870 GoldTotal Gold Value = 1920 Gold
Gold Value 1 Stack
8% attack speed = 200 Gold3 attack damage = 105 Gold4 ability power = 87 GoldGold Value = 392 GoldTotal Gold Value = 2312 Gold
Gold Value 8 Stacks
64% attack speed = 1600 Gold24 attack damage = 840 Gold32 ability power = 696 GoldGold Value = 2232 GoldTotal Gold Value = 4544 Gold
Guinsoo's Rage Gold Value
20 + 8.1 + 5.4 = 33.5 on-hit magic damage = 837.5 GoldGold Value = 837.5 GoldTotal Gold Value = 5381.5 Gold
Gold Efficiency*
- Guinsoo's Rageblade is 68.57% gold efficient with no stacks. Its gold efficiency increases by 14% per stack, becoming gold efficient by the third stack and reaching 192.2% gold efficiency at 8 stacks, without its area of effect.
Since he's melee he can stack it stupid fast especially if he uses his spells.
I really want to try it out now :D
But it does require you to auto or use http://vignette4.wikia.nocookie.net/leagueoflegends/images/e/e5/Steel_Tempest.png/revision/latest?cb=20131122024141 like crazy to get the benefit of the AoE damage. But all the attack speed should get Steel Temptest down to a really low CD and the AD is very nice.
You should use it like crazy lol even without rageblade
Yeah that is very true though.
Yea are you na same with u lost
What? I'm confused by what you said now...
i will i think going to be something like this
trade
in for
if i try this jg also made trade
for
if there team more busrty then tanky
I'd switch the
for the sheen
but that's just me :3
but seriously tell me how it goes!
i don't have the armor for iceborn i think and the
will be a better slow over all 40% as iceborn is 30 and my gole is to stick to the target not poke
but the cost
and the loss of that sweet sweet sheen-proc... Maybe you're right though, as
also has a far better buildpath.
I never like sheen on yas even mid lane I feel like the passive isn't worth the cost do u don't use CDr or mana
I feel ya, I use yas more for splitting and dueling so I prefer the
route.
Yea I go for a snowballing do to the fact I will die or my laner will die
Haha, welp there it is, we're opposites X3
I ignore my laner. Don't get me wrong; I track their whereabouts for my team, but if they leave that mid tower is mine.
I feel killing the laner the tower will net more gold and a lead for your team and more for you yas has a godlike snowball
what server do you play on and i'm asking the same thing to lostfrost
Idk... Thought it was kinda obvious...
lol yea i don't always trust you can make more then one accounts
I only got this one account.
wait back on topic on ragebalde yas if you hit more then 4 minions that all 8 stacks in one Q i think that will be godly
Well considering how it works:
Steel Tempest RANGE: 475 (sword) / 900 (whirlwind) / 375 (E + Q combo circle) Cooldown: 4
Yasuo thrusts his sword forward, dealing physical damage to all enemies in a line.
- Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
Hitting an enemy grants Gathering Storm for 10 seconds, stacking up to twice. At two stacks, the next Steel Tempest unleashes a whirlwind that deals the same physical damage, knocks up all enemies hit and clears all stacks of Gathering Storm.
Each cast can critically strike, and applies on-hit effects to the first enemy hit. Additionally, each cast can be used during Sweeping Blade to change the area of effect to a circle around Yasuo.
The cooldown and cast time of Steel Tempest is reduced by 「 0.6% for every 1% bonus attack speed 」, down to a maximum 66% reduction.
I don't think it can do much stacking except for maybe the 2 melee stacks per Steel Tempest cast.
his q gives stack, that ia the issue.
Melee champs get two stacks. It's always been this way. Says so right on the rageblade.
lol...
The only synergy there is between rageblade and Yasuo is the AD of rageblade and the attackspeed/crit of shiv. No other synergy whatsoever. It's like saying Gunblade has huge synergy with phantom dancer.. not really.
E has Ap scaling and his AA is HUGE
checkmate
Your confusing his E for his W which is http://vignette3.wikia.nocookie.net/leagueoflegends/images/6/61/Wind_Wall.png/revision/latest?cb=20131122024151 Windwall. It has no stat scaling.
His E http://vignette4.wikia.nocookie.net/leagueoflegends/images/f/f8/Sweeping_Blade.png/revision/latest?cb=20131122024204 Sweeping Blade has a +60% AP scaling.
thanks for pointing that out. but I digress
Correction: Anything with Att speed synergizes with rageblade because it procs it faster.
whohoo Im up to -9 for absolutly no reason but pointing out something simple whooooo
Sorry I upvoted 2 even it out but I'm one man
Every melee champion gets 2 stacks per auto attack...
info:
Stats:
Passive:
Unique: Basic attacks (on-attack) grant 2 stacks. At 8 stacks, gain Guinsoo's Rage.
A stack grants +8% attack speed, +3 attack damage and +4 ability power for 5 seconds, stacking up to 8 times, granting a total of +64% attack speed, +24 attack damage and +32 ability power.
Unique – Guinsoo's Rage: Deal 20 (+ 15% bonus AD) (+ 7.5% AP) on-hit magic damage to the target and nearby units in a 350 units radius area of effect.
Limitations:
thank you, I have understood your message. You and or are is right and can go outside and breath now