Changes that I would like to see

MrMaqpie··6 votes·2,218 views

Lower mana on items- I feel like when I'm playing against a mage or tank once they complete an item with a decent amount of mana making them lose cs when they have so much mana to use is just pointless because it makes it so its easier for them to cs with ability they can stay in lane for 5min just spamming ability wait for tp to come back up come back to lane repeat the same thing so lowering the mana make it so the players that aren't good get punished hard when using abilities to cs adding the lower gain experience range they would fall so far behind which this also convince people to not only push and roam but also apply pressure in lane and starving the opponent for exp and farm.

Lower Mr Growth on Bruisers- Because if you just lower the mana on mage and tank items people will just play bruiser mid from now on so making it so that bruisers get punished hard when going against a mage would be nice. So it would be a cycle bruiser weak against mage and mage weak against tank and tank weak against bruisers.

Increase support starting item cost- I think support has so much sustained with those 3 pots like i play a game oh rakan before and i can go in miss everything and just go back to almost full hp by using a couple of pots and go back in and land my stuff and kill someone even if they have 3 pots so I think u should be punished more heavily when u make a bad engage or took a lot of pokes from someone

Lower gain experience range- Lower the range that you are given experience so if the laning opponent is not willing to step up instead just farm under tower you can freeze the wave and they won't get any exp which can convince people to fight in the lane as well which is what riot wants right ???

Change Scuttle and Jungle camps- Make it so scuttle gives you less experience but more gold and make it take more time to kill because I think that scuttle should be more of a reward after getting a kill on the opposing lane or enemy jungle, not a must get or lose type of thing. And for jungle camps lower the gold given from the big monsters and change the experience gain back to normal this will make people more wanting to get the scuttle after a successful gank or kill on the enemy jungle.

Lower the ranges of roaming ability- Like Gailo and Taliyah I think instead of increasing these champions cooldown on ultimate you can lower the range of them being able to roam with it because I think it more of a problem that you can ult from far distance and not being seen on map than just being able to use ur ultimate more frequently .

Baron Changes- Baron should be given more health because of the baron change from before it really doesn't do much damage making it so that the baron has more health can make teams think twice before starting it and give the other team more time to get ready and contest for it.

{EDIT} (I think riot should do one last big patch to try and solve the problems in the game atm or put some of these things I recommended on pbe see how it works if it works than nice achieved riot goal in making laning more aggressive and more action if not well I suck and with the jungle change no one knows what going to happen but I think these change will at least make it so games arent decide by which jungler got more scuttle crabs. But one thing that I've thought of with this laning change it can lead to less variety in the mid lane and only strong early champs basically just like what jungle is atm so I would consider about these factors if you wanna do this type of change. So one might even play Caitlyn mid for her range or pantheon for the early threat of all in power overall I would recommend this laning type change to be in S9 preseason like if it doesn't go right it can lead to more problem but the baron and jungle changes shouldn't cause a huge problem even if doesn't go right. With the baron change, the game time will surely increase by a little for higher elo and pro play and for the jungle change someone told me this might convince more funneling but I think it won't because sure ur getting more exp from camps but at the same time your not getting as much gold from camps which funneling more prioritize gold than exp you can argue well since you say scuttle gives more gold funnel comp will be strong now but i also say jungle large monster gold will be lowered and the scuttle will have alot more hp which meaning if ur going for a funnel comp your getting less 100% guarantee safe gold and with scuttle having more health enemy team can set up and bait you as most people know when using a funnel comp you basically have 2 supports like your not going to win a legit 5v5 where the enemy only has one support and funnel comp in the early game are genually weaker compared to a normal comp so this jungle change also help get rid of funnel comp since alot of people dislike it. )

These are just changes that I would like to see to the game thanks for reading.[slayer-jinx-catface]

9 Comments

Galaxy Destoryer1 votes

My thoughts are that the jungle changes might just buff funneling more idk i do like your idea in making people actually trying to fight in lane

MrMaqpie1 votes

[{quoted}](name=Galaxy Destoryer,realm=NA,application-id=3ErqAdtq,discussion-id=Av1u0O92,comment-id=0000,timestamp=2018-07-14T03:08:41.977+0000)

My thoughts are that the jungle changes might just buff funneling more idk i do like your idea in making people actually trying to fight in lane

The jungle change probably won't effect funneling at all it might even decrease funneling since ur given less gold from camps and if you go for the scuttle to get gold its has a lot more hp and which given the opponent time to contest

Galaxy Destoryer1 votes

{quoted}

The jungle change probably won't effect funneling at all it might even decrease funneling since ur given less gold from camps and if you go for the scuttle to get gold its has a lot more hp and which given the opponent time to contest

Yeah I can see now I just probably didn't read it closely or just skipped aroundAmumu

Kha Kay1 votes

Seems interesting i mean cant get any worst than what riot has atm

vestu1 votes

Looks like you put a good amount of effort into this. Most of your ideas are pretty good, I hope that Riot can take some suggestions from this.

MrMaqpie1 votes

{quoted}

Looks like you put a good amount of effort into this. Most of your ideas are pretty good, I hope that Riot can take some suggestions from this.

Some of these ideas I can see some flaws in them but I hope they can at least consider about it.

Ranmaru1 votes
  1. This is just going to make every single mage so much worse than most of them already are.

  2. Mages are still going to be bad

  3. Why are you poking the support? once the adc is out of lane the support cant do anything

  4. This is goiing to make toplaners like teemo and jayce stronger which i dont mind but its also going to make bully adcs much stronger

  5. I would not actually mind that

  6. If we nerf galio more hes useless, Taliyah is fine

  7. This is fine

you have to think all the way

also why dont i see an assassin nerf

MrMaqpie2 votes

{quoted}

  1. This is just going to make every single mage so much worse than most of them already are.

  2. Mages are still going to be bad

  3. Why are you poking the support? once the adc is out of lane the support cant do anything

  4. This is goiing to make toplaners like teemo and jayce stronger which i dont mind but its also going to make bully adcs much stronger

  5. I would not actually mind that

  6. If we nerf galio more hes useless, Taliyah is fine

  7. This is fine

you have to think all the way

also why dont i see an assassin nerf

  1. That's why they are going to have to buff mages in a different way but mages having so much mana you can be the worst player in the world and just spamming abilities on waves to clear it back buy a tear.

  2. That is more depending on how much they lower their mr growth by

  3. I just don't think when I'm playing something engage most of the time if I don't land stuff and go in most of the time your only punished with using 2 pots than your almost full hp again and let's say you're playing an Alistar vs brand match you can completely failing your whole comb on the brand yet just back off use 2 pots and get a good engage onto brand he's still dead so I just think you should be punished harder when something like that happens. This could also buff ap support champions which haven't been seen in pro play that much for a bit

  4. Well, this will bring Caitlyn back champions with high range back and could make it unable for bruiser and tank that's why this change is better to test for preseason because this could basically change lanes to what jungle is atm better champion wins. Like if this change if done by riot is going to have to mess around with tank and bruiser stats.

  5. Thanks

  6. You might have misunderstood me in this part or my grammar is bad but what I meant is like lower the cd but make the distance short because I personally think what makes these champion strong isn't because of the cooldown on the champion ultimate but more the distance because if you lower the distance of these ult people more likely can see them coming from the river compare to just constantly increase the ultimate cooldown it basically just going to be the same but you just roamless. And I also think increasing the cooldown to these champion ultimate hurts solo queue more than pro play so maybe try change the distance for a change

  7. Thanks

  8. Okay the experience range nerf is a pretty big nerf to assassin I think but I could be biased since I like playing Kayn

but still thanks for spending the time and looking at this

Galaxy Destoryer1 votes

I think he or she these changes are more meant to solve the problem that most people are complaining about Bruisers being better than mages in mid adding the mana nerf they 100% going to be better so I see nerfing their base mr or growth can be understood also trying to make it so laning phase isn't just 2 robots farming it off I like that the most personally, I don't play support idk, my worries is tank and bruisers will be unplayable, same I thought would create more funneling, idk never play champion with roaming ults, same and I can see the point about minion exp range lower as an assassin nerf but just not a huge nerf but these changes cna fix some of the problems but also create bigger ones especially the minion exp range decrease.

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