Turrets should do true damage after X hits

Kavren2055··7 votes·655 views

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Dives should be quick, in N out.

Make a tank punished more for sitting under a tower during the teamfight.

11 Comments

Vapor Wave Vibes7 votes

I don't think turrets should do true damage, but should do a mix of magic and physical instead of just pure physical. That way tanks will have to build some mr for dives too instead of just mainly armor with some health.

Painted Celt1 votes

Agreed. They could also ramp up both harder and faster. RiotRepertoir said they're looking at increasing minion defenses soon, which might also mean that they'd want to simultaneously buff turret damage so that the formula for CSing under a turret stays the same number of turret shots + champion autoattacks. Tanking turrets should be a tank role, shared to an extent with fighter classes like Juggernauts and Vanguards. I think they should be heavily rewarded by building resistances and health as a reinforcement to perform their role as turret body-blockers, so I naturally disagree with arguments to make turrets do true or %hp damage. In my opinion, the problem is the ease at which non-tanky champions, like assassins and certain fighters who do not build resistances, can towerdive and the ease at which ranged champions can poke you under turrets without putting themselves at much risk even if they make a mistake and take turret aggro.

Painted Celt1 votes

Here is an example turret damage formula that I would like: Turret base damage = 300 + 20 per minute after 4 minutes up to minute 25 for a maximum of 720 base damage after 25 minutes in. Damage is split 50/50 between Physical and Magic. Because of base resistances, everyone including squishes, would take less than the base damage in practice. Minions would take reduced turret damage as needed to balance and preserve the current under-turret-farming pattern.

Damage ramp-up is previous_iteration*0.9 + base_damage/4 This creates a ramp-up chart like this at 4 minutes in: 300 345 385.5 421.95 454.76 484.29 510.87 534.79 556.32 575.69 593.13 608.82 622.94 635.65 647.09 657.39 666.66 675 682.5

... Capping at 750 after some number of iterations depending on number rounding.

And like this after 25 minutes in: 720 828 925.2 1012.68 1091.42 1162.28 1226.06 1283.46 1335.12 1381.61 1423.45 1461.11 1495 1525.5 1552.95 1577.66 1599.9 1619.91 1637.92 ... Capping at 1800 after some number of iterations depending on number rounding.

If my math is correct: As a squishy with 900 health and 30 of each resistance, you can survive 3 turret shots at 4 minutes. As a bruiser with 2k health and 100 of each resistance, you can survive 5 turret shots after 15 minutes. As a squishy with 2k health and 50 of each resistance, you can survive 3 turret shots after 25 minutes. As a bruiser with 3k health and 150 of each resistance, you can survive 7 turret shots after 25 minutes. As a full-tank with 5k health and 200 of each resistance, you can survive 12 turret shots after 25 minutes. As a 20k health Chogath with 200 of each resistance, you can survive 39 turret shots after 25 minutes (except item 3193 active only lasts 4 seconds so it's just for laughs and not a real example).

Bob the Toastr4 votes

I also think their damage ramp up should keep scaling after the first 4 shots to discourage sitting under them for a long time.

Painted Celt2 votes

I think:

  1. Yes, it should ramp-up to a higher cap (or infinitely) but the ramp-up rate should have diminishing returns so that it starts ramping up quickly then fades to a slow ramp-up.

  2. No, turrets shouldn't deal true damage or %hp damage. Tanks should be many times more resistant to turrets than squishy champions are.

Sand Ähläm3 votes

I think the turrets need a good ol' damage buff. I'm tired of seeing bot get dived at LVL3 by the enemy bot lane (Who also happens to be at LVL3).

Yaśuo Main2 votes

Maybe true damage, but after like the maximum damage a turret can do, it can scale true damage on top of that. So it punishes extended dives, but a compensation for that would be lower damage early on.

IRFodder2 votes

OOO that would shake things up a bit. [slayer-pantheon-thumbs] I like change.

Hügö1 votes

Nope they shouldn't. True damage should be completly removed from the game as it is a stupid mechanic. Turrets should just deal more damage.

Kavren20551 votes

True damage is made to hurt tanks. Would you rather unkillable 5k health beasts?

Hügö1 votes

Nope but I would come up with a very very very strange idea about armor and magic penetration should be against tanks.

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