Minor change to Diana to "fix" her.

Yi Wreck Shen·11/23/2014, 6:42:55 PM·1 votes·1,178 views

Diana is probably my favorite player in the game. I didnt get to play her when she was OP so thats not why i like her. I have seen a lot of posts saying she needs a rework and she needs a buff. Which I agree with.

Her problem is she has 0 Escape until she hits level 6 and then she can only escape using her ult on a minion or monster (need vision of said monster, so you have to land your Q while being chased and it isnt the easist skill shot to always land) Not to mention her only form of CC is a slow that pulls the enemy towards her.. SMH

My Minor suggestions.

Q: Crecent Strike - Now reveals moonlight the entire path it takes. Using Crecent Strike will reveal trinkets and traps (damages/kills/reveals shrooms) Diana can now Lunar Rush (R) To Moonlight on bare ground as long as moonlight has past through. Lunar Rushing to a bare spot will NOT give a recent on Lunar Rush. You can still only get that on Minons/Monsters/Champion hits. But rushing to a spot not affected by minion will give Diana 10% Movement speed for 1-1.5 seconds.

Crecent Strike also applies a 15% slow for .5 seconds to any champion/minion/monster it hits. Or Instead of a Slow for the Q , maybe make the spot where the Q lands/explodes it creates a knock up. Since its moonpower, it would knock up cuz of gravity and stuff. Kind of have it like Nami's Q but less of a knockup. I kinda like that better then slow

Lets be honest, Crecent strike is one of the harder skill shots to land in the game and is easily dodged by anybody who knows how to face a diana (since i play her a lot ican lane against her pretty well)

W: Keep it the same. Maybe give it a passive like +2 armor per point. So max 10 armor at level 5. Or 3 armor per point. She doesnt have the ability to get out of situations like Fizz/Leblanc/Zed/Katarin. So if you want her in teh battle, give her a lil more armor since once shes in there, shes pretty much in there.

E: Moonfall : Probably the worst form of CC in the game. It has a minor Aoe radius and barely pulls enemys towards her. When running from an enemy, you have to use E to slow them down, but it also brings them near her. And its on such a long cool down that if you use in a fight you wont have it for an escape anyways.

So i have 2 different suggestions for it. 1 better CC and better escapability. 2. to give it an offensive benifit while keeping it a crappy CC. Option 1 makes the most sense.

  1. Increase the knock up a little bit on the pull When Diana is facing the oppenent. When Diana's back is to a champion, Moonfall will knock opponent straight up and apply the slow. If one is behind and one is in front, one will get the straight knockup the other will get pulled. Or
  2. Moonfall now affects moonlight. Increase the radius a bit. Doing this gives Diana another ability to affect Moonlight making her Ult OP. Her Ult doesnt do a whole lot of damage but it does get a reset, but if you miss Your Q or have to engage with your ult its pretty weak. I think Option 1 is less OP and the better option. So if you hit your Q. Ult. E. Ult. Then can ult again or wait til Q again. Ult. Pretty OP but as of now her E blows.

R: Lunar Rush: I mean keep it the same. Its not very strong, but its on a low cool down so its ok. If you feel it needs a buff maybe have it apply a minor slow or knockup if the oppenents back is towards her. Her a knockup in front and slow in back or something idk.

I think her Q and E need the most work. Others im fine with. Thoughts on this? Doesnt make her OP, just gives her more vision and an actual escape (which she has to wait til level 6 to use and two cooldowns for)

2 Comments

PerishSoftly11/23/2014, 7:10:47 PM1 votes

I would personally love if her Innate procced spell vamp. This would allow for some interesting Bruiser mechanics with Will or Gunblade. Even with the reduced heal from an AoE skill, it'd bring her some decent power.

Yi Wreck Shen11/24/2014, 12:01:00 AM1 votes

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