The real nerf Trist needs
Hard cc should interrupt the 900 range jump, she practically gets a cleanse since most cc is gone by the time she lands. Also applicable to ezrael.
Hard cc should interrupt the 900 range jump, she practically gets a cleanse since most cc is gone by the time she lands. Also applicable to ezrael.
Actually, let's extend that to other mobility spells and hard cc as well.
first part of his q; last part stays uninterruptible as currently is
q ends when hit by hard cc where he is; does not complete to final destination
shuffle can be interrupted
cait net does not push her backwards if interrupted by hard cc
can be interrupted during both halves of her wall jump; however, if interrupted during second part, person stopping her is also stunned
valkyrie stops where cc'd
ult dash can be interrupted
dash and ult can be interrupted
ult can be interrupted so damage goes off, but she doesn't escape with it
arcane shift doesn't complete; stopped right where you are cc'd - if you got hooked by blitz, you split the difference from where arcane shift would have taken you and where blitz hook would have pulled you; no more free way out of cc when you get hit
dash is interruptible and damage from it is not dealt if stunned before reaching end of your dash (q)
q is interruptible, e if stunned before becoming untargetable is put on half it's normal cd and deals no damage since it was cancelled by cc
hop does not complete, cannot complete ult if stunned before physically knocking back enemies; ult goes on short cd; wallop/stun does not complete if stunned during cast animation; goes on half cd and deals no damage since it was interrupted
flag'n'drag interrupted; stops where cc'd
leap strike interrupted; stops where cc'd
dash interrupted; stops where cc'd
bodyslam interrupted, stops where cc'd; still does damage and cc's the other person
e can be interrupted; ult is unstoppable like aatrox q on 2nd half and shyv ult
q is uninterruptible, e is interruptible and does not achieve the knockback if stunned before animation completes; goes on 2 sec cd and deals no damage since interrupted
interruptible; stops where cc'd
q is interruptible; still deals damage; e is interruptible during cast time; deals no damage if interrupted; goes on half cd
e is interruptible; still deals damage since he's a ball of lightining - pretty sure that hurts even if you could stop lightning
jump is interruptible; stealth fails if stunned while casting it and does not get refunded (lose one of your stealth charges)
twisted advance is uninterruptible however the delay in taking cc or the ability to dodge out on targeted (not skillshot) cc is removed; so riven ki burst would miss, but renekton w wouldn't swap to target a minion instead and liss ult (i don't know why you're targeting maokai, but i guess you are) wouldn't agro onto the next closest enemy champ instead
e is uninterruptible; let's be real here; it's a magic sword, she needs all the love she can get to be viable at high elo and pro play, and she has to commit more to going in than almost any other support while lacking the sustain that others have - including alistar; the next most risky champ requiring commitment to the engage; who has a heal for SOME sustain
dash is interruptible; if he gets out of cc in time, he can still use his passive doubletap from the dash
q interruptible
jump interruptible
ult interruptible; but what nocturne is realistically going to channel ult right next to an enemy with hard cc?
e uninterruptible unless they give him cc immunity on his w again; now that the damage and cd on w are reasonable, i think he deserves it back; even though i mostly play against ornn; respect the champ
e uninterruptible; ult interruptible, but goes on short cd (2-5 sec maybe?)
dash interruptible; still deals damage, but can be locked in place so she can't bounce back to her original location if cc is timed well
all of it interruptible; q's and e
uninterruptible; stealth fails though or is delayed since damage taken; kinda hard to disappear instantly when bleeding
ult interruptible until ally jumps in mouth; once you start moving, you reach destination even if cc'd
falls off wall if damaged; nothing new here
wall hop completes only if talon reached halfway point or further before cc takes effect; just like flash giving the benefit of the doubt
q 'dash' to target interruptible
jump fails if interrupted; half cd; ult cast fails to knock back opponents if cc'd when casting ult; goes on short cd (3-6 sec)
loses all bonus movespeed if cc'd after casting w
spin is interruptible; still deals damage
q is interruptible; does not stealth if cc'd during q; e fails to cast if interrupted; goes on short cd just like jayce e or trist ult
q is interruptible; still deals damage; you're catching a giant fist with your face; it's going to hurt; ult is uninterruptible
pool is interruptible; if casting pool while cc'd but before you actually go into pool, pool goes on half cd and deals no damage since it failed
q is uninterruptible; ult is interruptible by someone not being suppressed; nothign new here
q is interruptible; if hit by melee with cc during his q, he still deals damage, but fails to throw them; he is cc'd; it goes on full cd because the damage was dealt; if throw animation begins BEFORE enemy cc's him though, he also throws them; similar to vi - stopping a charging bear has to hurt
e is interruptible; still deals damage; goes on full cd; ult is uninterruptible; however, wukong can be stunned in place after knockup ends on target trying to cc him; in other words, leona would get knocked up, but after she lands on ground again, could stun wu in place, wu keeps spinning; ryze avoids wu knockup and cc's wu in place, wu keeps spinning
dash is interruptible; ult is not
dash is interruptible; ult is interruptible
q, e interruptible; ult is not interruptible
w is interruptible; dashing to shadows from ult is interruptible
ult is interruptible; you do not return to start point of ult animation
ult is uninterruptible; leap from bush is interruptible
dash is situationally interruptible; if you can dash through minions and enemy champs, why can't you dash through
bodyslam?; makes no sense; voli knockback or a targeted stun (not a skillshot) still stuns him and interrupts dash; if at least one enemy was hit by his slice though, he still has access to dice after enemy cc on him wears off unless it timed out
That's how I'd probably code mobility spells and cc to interract