Are Tanks OP?
Someone told me this is not tank meta, that tanks are not op, tanks are not the problem, but adc and support strength is.
I have seen several boring LCS games with adc + tanks (literally 4 other tanks) and also winning by a landslide. Things like sion mid are currently meta and he has ridicolous wave clear and poking for being a tank, thus stomping on every other champs. Tanks are omnipresent and you can play them almost in every role in every game. In solo q often people would dodge or int if there are no tanks in a team comp. And admittedly it is very difficult to win without a tank in your team.
It has happened to me to get 3 shot by a same level cho without ult under my turret. But this would be just an example and I bet any of you had had similar experiences with tanks taking no damage and almost one-shotting you. Is this fair? To have champs that just absorb ridicolous amount of damage (which is fair tbh being a tank), but then can also kill you in 3 hits, without even landing abilities??? Is it not this the actual meaning of OP, balance and game disrupting champs?? How is this fair? How is this still going on unnoticed? I do believe the number one issue with this meta and game currently is how frustrating and unrewarding to play against tanks is. It really uncourages dumbness (no offense to all tank players out there). I may struggle to land all my abilities and juke as any other player and when I do if I am against a tank, they just turn around 3 autos, 1 ability and I'm dead. How is this a positive experience? How does this encourages me to play more and be rewarded for my capabilities? It feels like all my efforts are useless, all my commitment to learn and try to be better at this game to be just pointless, and me to be stupid to not pick tanks. Tbh I could play any boring brain dead tank clearly op right now, but it's not the example of fun for me. I like the challenge and improving and I think this is the real motive behind any league player. But I think I should be rewarded for landing abilities and playing smart, instead dumb plays and characters (see aforementioned gameplay of absorbs tons of damage - land 1 ability - dead) should not. As of now I wholeheartedly feel playing better does not mean having more success, while picking meta, ie tanks, means success. But if dumb plays and characters are rewarded then there is no fun, no fairness, no progression, no learning curve and no point of playing this game.
I have talked with a rioter about the current satisfaction with the game and the power of assassins in general. You can find the discussion at the link below. https://boards.na.leagueoflegends.com/en/c/developer-corner/uHtUVgXK-patch-chat-with-the-playtest-team-85?comment=00380000 He said the issue is more with adcs and support than with tanks and powering assassins would warp the meta.
Yeah adc and support are strong. As a rioter said in a streaming with hashinshin and irelia will carry you, an adc replaces the entire kit of an assassin late game with 3 autos. But I could be fine with that, as they are squishy and can be killed, whereas tanks are almost impossible to kill while delivering ridiculously high percentage damage. Of course a good support hinders the easiness of killing adcs, but still they remain squishies and you might be able to kill them if you play smart. There is counterplay. Against tanks there is not. Playing smart and landing abilities will get you nowhere. There is not playing around an unkillable/high damage character. What's the counterplay? Where's the balance? Where's the fairness? Where's the fun?
If left unchecked assassins would warp the game. True, but arent tanks doing the same thing right now? Would you rather have a game warped by tanks or by assassins? Would you rather watch LCS playing a bunch of tanks or a bunch of assassins? Which one is more fun, rewarding and encouraging sharpness of plays? To me, but I bet many of you, assassins meta would be just more fun (as any other non tank meta tbh). But it doesnt have to get there really, I just hope in a bit of equilibrium, as also riot says it's their general goal....
I think they should nerf tanks. They can leave them tanky with a lot of CC but not almost one shotting people. If this happesn, I bet you'll see many less of them, I bet the game will be more rewarding and less frustrating, I bet you'll have more fun as you might finally play around them while them not being a real "kill you/cant die" threat with that feel of final game bosses (bruisers instead should be the ones excelling in extended team fights instead of tanks btw...), and people will stop saying this game is dumb, trash and boring while finally really enjoying playing and watching it too.