Courage Of The Colossus
Jungle Tanks like
are now viable thanks to an "HP Shield on CC" Keystone.
Apparently they want to soften how massive Assassins look in the new season?
Jungle Tanks like
are now viable thanks to an "HP Shield on CC" Keystone.
Apparently they want to soften how massive Assassins look in the new season?
They're buffing the Assassin's natural counter so that they won't be too overwhelming.
I wish, seeing as Bloodrazor + AS/Penn is enough to blow up some tank champions.
It makes me hurt all over to see a Mundo die in multiple games while R is active this season
Unless they're getting rid of strength of the Ages I would still go with that one as a jungler. If that Colossus keystone has a 30 second CD not sure that it will replace 300 health which scales with Cinderhulk.
It was said that CoC is the replacement for SoA, so unfortunately this is the It Factor Keystone for jungle tanks when Season 7 begins
Unless they're getting rid of strength of the Ages I would still go with that one as a jungler. If that Colossus keystone has a 30 second CD not sure that it will replace 300 health which scales with Cinderhulk.
i wouldnt with new jungle changes 300 hp seems bad when any camp i smite heals me depends how well the shield scales though
[{quoted}](name=Commit Sudoku,realm=NA,application-id=3ErqAdtq,discussion-id=AmEItPeO,comment-id=00010001,timestamp=2016-10-18T22:46:38.611+0000)
i wouldnt with new jungle changes 300 hp seems bad when any camp i smite heals me depends how well the shield scales though
Not that it matters since they're getting rid of it by I don't think 300 health + 15% should be underestimated in teamfights. Combine that with the natural MR and Armor tanks have and that's quite a bit of free stacks that isn't reliant on "attacking 8 times" or "using 3 spells" etc...
Not that it matters since they're getting rid of it by I don't think 300 health + 15% should be underestimated in teamfights. Combine that with the natural MR and Armor tanks have and that's quite a bit of free stacks that isn't reliant on "attacking 8 times" or "using 3 spells" etc...
trading 345 hp (SoA+15%) for a shield you get every time you CC an enemy seems better in a teamfight if you are a champion who can CC bunch so seems better for tank junglers it is actually a nerf to champions like nidalee, lee sin, elise, etc. where they dont cc that often but used the mastery for survivability and to round out the whole 1 damage item full tank viablility
[{quoted}](name=Commit Sudoku,realm=NA,application-id=3ErqAdtq,discussion-id=AmEItPeO,comment-id=0001000100000000,timestamp=2016-10-18T22:55:45.111+0000)
trading 345 hp (SoA+15%) for a shield you get every time you CC an enemy seems better in a teamfight if you are a champion who can CC bunch so seems better for tank junglers it is actually a nerf to champions like nidalee, lee sin, elise, etc. where they dont cc that often but used the mastery for survivability and to round out the whole 1 damage item full tank viablility
It's most likely going to have a CD similar to Strength of the Ages meaning you'd only get the shield once maybe twice if you manage to survive over 20-30 seconds in a fight.
Too bad it has a 30-sec cooldown and doesn't apply to slows.
Sion is gonna have some fun in the jungle.
Late game, but nice try
Idk man. Could still be useful early
I really hope it will scale with Maxhealth% As a Sion main
is gonna love this. Q in, proc Blast Shield and CoC, both of which will be enhanced by Runic Armor.
Wow, I forgot about Vi in my jungle picks...Im going to add her ASAP
Please dont i love abusing this new mastery.
Jungle Tanks like
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are now viable thanks to an "HP Shield on CC" Keystone.
Apparently they want to soften how massive Assassins look in the new season?
Mundo and Nunu can't proc it. It only procs on hard CC and slows are soft CC.