Ziggs W Rework
So am I the only one to notice how absolutely RIDICULOUS this is?
Satchel Charge (W) [NEW EFFECT] will now destroy turrets if they are below 25/27.5/30/32.5/35% health. (From Surrender@20)
He can literally just walk up, toss it down and good-bye turret, even if it isn't too horribly low on health. Any thoughts on as to why this is even a thing?
players start maxing the W first then we will know its a problem and it will get nerfed. Why? Its his only escape mechanism. Its a trade off since it has serious cooldowns: COOLDOWN: 26 (rank 1)/ 24 (rank 2)/ 22 (rank 3)/ 20 (rank 4)/ 18 (rank 5)