[{quoted}](name=Ahri Baka,realm=EUNE,application-id=3ErqAdtq,discussion-id=AiWLs8Qg,comment-id=0000,timestamp=2020-02-28T11:16:52.702+0000)
Tank mains still believe tanks are weak tho
In all honesty, nobody who says that Tanks are weaker than they should be, claims that Ornn is anywhere close to weak right now.
Ornn is a prime example on how Tanks should **NOT **be.
Tanks should have the means to survive laning phase but that does not mean their kit must take max 1 braincell to play (like Maokai, Malphite etc).
They must have a way to defend themselves against lane bullies and punish them if they royaly f a combo/engage up but thats it.
A Tank must have sustain at Mid/Late game, not early on and even later on their kits should force you to play correctly (and based on this meta, they do) and calculate everything right and this is where Tanks fall short.
It takes a lot of effort to play a fight perfectly as an Immobile and Kiteable champion like Tanks when the Adc has long range and an extremely powerful slow and mages deal half your healthbar with Ludens Morello while also making it impossible for the support to heal you.
The risk is extremely high and the rewards is usually medium-low.
And this is the biggest problem of Ornn, due to his passive resistance increase and his low cooldown-high damage abilities and his forged items as an very powerful and sometimes game changing mechanic, make him a champion with low risk and very high rewards.