So Knights Vow...... Explain.
so explain to me how Knight's Vow, an item that is meant to mitigate damage from one single targeted ally until used on another ally is anywhere remotely good, i mean sure the health, armor and max health regen is ok and the extra armor and movement speed when moving towards them is alright, but nothing good enough to be really better then mediocre, and the thing that is holding it back is the 12%true damage you take out of the damage your partnered ally takes is the thing that makes it bad.
Sure your partner,(when close enough), can heal you for 12% of the damage they do but if you compare that with the true damage your taking its not even healing half that damage at all.
From all the playing i have done with it, i have noticed that in order for it to be effective, Knight's Vow needs to be the first item you build if your support even over a sightstone or your support item and you need to be ahead of the opposing bot lane to have any impact with it.
redemption is a much better item for support in everyway since you get mana regen instead of armor and an active heal/true damage ability that even works when dead.
i can kinda see how Knight's Vow would be useful on some top laners for early game plays to try and get snowballed using it on other players for bug plays, but how would it be anywhere useful in the late game since the true damage would be the thing that would stop any tank from pushin with 10 fully built players at level 18.
honestly i think Knight's Vow should be taken back to the drawing board, since its a worse version of bond of stone,(you know that keystone mastery).